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Guest JEAGER332
Posted

ok ty cuse all I got was

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OK FOLLOWED THE README FILE BUT NO WORKY, ANT ADDITIONAL INFO TO GET IT TO WORK?

Posted

Hey Cylix Check this out! I'm firing an AGM-86B Thermonuclear Warhead.

 

Is there a way to have an actual nuclear yield??? That way we don't have to aim this ALCM, just drop it close to the target :D :D :D

Posted

well... The weapons editor doesn't currently support it usally seeker type. I dont think it will be possiable.. :? But ussally the missile guides itself to the radar. I've been looking through diffrent seeker types though. Some are there but dont work..... yet that is :wink: Cause I just dont want the ALCM to only seek bar lock radar. I want it to seek other things as well. But for now it can only seek bar lock radar(Fan song).

 

Cylix

 

By the way, nice skinning, didn't think anyone would figure out my bmp file.. just the way I do it I guess.

Posted

Thanks for the reply Cylix...does that mean it is possible to hit other ground targets by means of radar lock? like an odd instance wherein a sparrow locked onto a tank.

 

I hope you don't mind me taking the liberty to skin your agm...just couldn't resist :D

 

Thank you for this mod and I look forward to your future add-ons.

Posted

Jeager,

 

Put the agm-86.lod,agm-86.bmp, and AGM86.ini into your objects folder. Then open up the weaponsdata.ini and paste this at the bottem.

 

[WeaponData0XX]

TypeName=AGM-86

FullName=AGM-86 ALCM

ModelName=agm-86

Mass=655.450012

Diameter=0.300000

Length=4.560000

AttachmentType=NATO

NationName=USAF

StartYear=0

EndYear=0

Availability=3

BaseQuantity=2

Exported=TRUE

ExportStartYear=0

ExportAvailability=3

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=2000.000000

FusingDistance=0.000000

GuidanceType=9

Accuracy=85.000000

MaxTurnRate=5.000000

MaxLaunchG=3.000000

LockonChance=85.000000

LaunchReliability=85.000000

ArmingTime=7.000000

SeekerFOV=50.000000

SeekerGimbleLimit=50.000000

SeekerTrackRate=11.000000

SeekerRange=700000.000000

MinLaunchRange=6000.000000

MaxLaunchRange=700000.000000

Duration=500.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x1000102c

BoosterStart=1.000000

BoosterDuration=7.000000

BoosterAccel=13.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterPosition=0.000000,-2.280000,0.000000

SustainerDuration=80.199997

SustainerAccel=5.000000

SustainerEffectName=

SustainerSoundName=

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

 

Up at top where it has the [WeaponData0XX] you have to put the next number in the seqence for it work right. For Example look below

 

Lets "pretend" this is the last entry in your WEAPONSDATA.ini. Now as you can se below, its 009, that means the AGM-86 entry(above) will have to be [WeaponData010]

 

[WeaponData009]

TypeName=AIM-7E

FullName=AIM-7E Sparrow

ModelName=aim-7e

Mass=206.389999

Diameter=0.203200

Length=3.670300

AttachmentType=NATO

NationName=USAF

StartYear=1965

EndYear=0

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1965

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=30.000000

FusingDistance=2.000000

GuidanceType=12

Accuracy=70.000000

MaxTurnRate=10.000000

MaxLaunchG=2.500000

LockonChance=80.000000

LaunchReliability=85.000000

ArmingTime=2.000000

SeekerFOV=5.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=12.000000

SeekerRange=30000.000000

MinLaunchRange=6000.000000

MaxLaunchRange=30000.000000

Duration=100.000000

CounterCountermeasure=20.000000

NoiseRejection=40.000000

CapabilityFlags=0x00000008

BoosterStart=0.500000

BoosterDuration=2.800000

BoosterAccel=19.500000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

 

Hope this helps you. If not e-mail me and I can help you better from there. snding you the proper files.

 

Cylix

Guest JEAGER332
Posted

ty but did all that dont know whats wrong

Posted

The only way I was able to get it to work was by opening up the Weapons.ini file with the weapons editor and checking the USAF box in the upper right. I also left the NATO box checked.

 

Now it works and it rocks! Thanks for a really cool add-on. :D

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