Cylix=JW= Posted March 26, 2003 Posted March 26, 2003 Please refer to this link http://www.simhq.com/simhq3/sims/boards/bb...c;f=55;t=004736 Thanks Cylix Quote
Guest JEAGER332 Posted March 27, 2003 Posted March 27, 2003 dident find any way to get the weapon? Quote
Cylix=JW= Posted March 27, 2003 Author Posted March 27, 2003 Jeager you can download it directly from the link below. http://www.geocities.com/jwcylix/AGM86ALCM.zip Cylix Quote
Dagger Posted March 27, 2003 Posted March 27, 2003 geocities doesn't like hyperlinking so if you copy and paste the link it works ok...sorry had to point that out. Quote
Cylix=JW= Posted March 27, 2003 Author Posted March 27, 2003 It's now uploaded at biohaz. You can download it here now. Cylix Quote
Guest JEAGER332 Posted March 27, 2003 Posted March 27, 2003 ok ty cuse all I got was We're sorry, but this page is currently unavailable for viewing. OK FOLLOWED THE README FILE BUT NO WORKY, ANT ADDITIONAL INFO TO GET IT TO WORK? Quote
AMRAM Posted March 28, 2003 Posted March 28, 2003 Hey Cylix Check this out! I'm firing an AGM-86B Thermonuclear Warhead. Is there a way to have an actual nuclear yield??? That way we don't have to aim this ALCM, just drop it close to the target :D :D :D Quote
Cylix=JW= Posted March 28, 2003 Author Posted March 28, 2003 well... The weapons editor doesn't currently support it usally seeker type. I dont think it will be possiable.. :? But ussally the missile guides itself to the radar. I've been looking through diffrent seeker types though. Some are there but dont work..... yet that is Cause I just dont want the ALCM to only seek bar lock radar. I want it to seek other things as well. But for now it can only seek bar lock radar(Fan song). Cylix By the way, nice skinning, didn't think anyone would figure out my bmp file.. just the way I do it I guess. Quote
AMRAM Posted March 28, 2003 Posted March 28, 2003 Thanks for the reply Cylix...does that mean it is possible to hit other ground targets by means of radar lock? like an odd instance wherein a sparrow locked onto a tank. I hope you don't mind me taking the liberty to skin your agm...just couldn't resist :D Thank you for this mod and I look forward to your future add-ons. Quote
Cylix=JW= Posted March 28, 2003 Author Posted March 28, 2003 yes, there could be a chance. I'm looking into that right now. I dont mind, skin away! :D Thanks for your kind comments Cylix Quote
Cylix=JW= Posted March 28, 2003 Author Posted March 28, 2003 Jeager, Put the agm-86.lod,agm-86.bmp, and AGM86.ini into your objects folder. Then open up the weaponsdata.ini and paste this at the bottem. [WeaponData0XX] TypeName=AGM-86 FullName=AGM-86 ALCM ModelName=agm-86 Mass=655.450012 Diameter=0.300000 Length=4.560000 AttachmentType=NATO NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=0 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=2000.000000 FusingDistance=0.000000 GuidanceType=9 Accuracy=85.000000 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=85.000000 LaunchReliability=85.000000 ArmingTime=7.000000 SeekerFOV=50.000000 SeekerGimbleLimit=50.000000 SeekerTrackRate=11.000000 SeekerRange=700000.000000 MinLaunchRange=6000.000000 MaxLaunchRange=700000.000000 Duration=500.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x1000102c BoosterStart=1.000000 BoosterDuration=7.000000 BoosterAccel=13.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterPosition=0.000000,-2.280000,0.000000 SustainerDuration=80.199997 SustainerAccel=5.000000 SustainerEffectName= SustainerSoundName= InFlightEffectName=MissileInFlightEffect InFlightSoundName= Up at top where it has the [WeaponData0XX] you have to put the next number in the seqence for it work right. For Example look below Lets "pretend" this is the last entry in your WEAPONSDATA.ini. Now as you can se below, its 009, that means the AGM-86 entry(above) will have to be [WeaponData010] [WeaponData009] TypeName=AIM-7E FullName=AIM-7E Sparrow ModelName=aim-7e Mass=206.389999 Diameter=0.203200 Length=3.670300 AttachmentType=NATO NationName=USAF StartYear=1965 EndYear=0 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1965 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 GuidanceType=12 Accuracy=70.000000 MaxTurnRate=10.000000 MaxLaunchG=2.500000 LockonChance=80.000000 LaunchReliability=85.000000 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=12.000000 SeekerRange=30000.000000 MinLaunchRange=6000.000000 MaxLaunchRange=30000.000000 Duration=100.000000 CounterCountermeasure=20.000000 NoiseRejection=40.000000 CapabilityFlags=0x00000008 BoosterStart=0.500000 BoosterDuration=2.800000 BoosterAccel=19.500000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= InFlightEffectName=MissileInFlightEffect InFlightSoundName= Hope this helps you. If not e-mail me and I can help you better from there. snding you the proper files. Cylix Quote
Guest JEAGER332 Posted March 28, 2003 Posted March 28, 2003 ty but did all that dont know whats wrong Quote
Hawker Posted March 31, 2003 Posted March 31, 2003 The only way I was able to get it to work was by opening up the Weapons.ini file with the weapons editor and checking the USAF box in the upper right. I also left the NATO box checked. Now it works and it rocks! Thanks for a really cool add-on. :D Quote
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