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FESounds

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Updated 19/4/08.

I've now included a louder "bullet hit" sound. Designed to make you jump when your plane gets hit!

 

EDIT 30/4/08: It's taken a while for me to work this out, but initially I didn't realise that the bullet hit sound was as loud on the AI planes as on the players...Even from long distance. Not very realistic...There's no way you'd hear hits on the target plane above your engine noise. So, to rectify this, extract, then open the "SOUNDLIST.INI" file from the "FlightData.cat", scroll down to "DirtHit", and change the "MaxDist=" line to: MaxDist=030.000000 or even 025.000000.

Job Done!

 

 

The player engine sound in FE is not loud enough IMO. The AI flyby sound easily drowns it out, so here's a louder version which to my ears sounds a lot better.

I've also included louder and better machine gun sounds which I think balance nicely with the new engine and ambient sounds.

There are various ways to use them, but the way I do it is to rename the original file, eg to Proploop2 or Vickersorig, or whatever suits you, then drop the new files into your Sounds folder and you're good to go...

I think it's an improvement, I hope you do too!

 

Bucky.


 

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