Curious Posted December 20, 2006 Posted December 20, 2006 How do I get my wingman to start doing his job -- which is to shoot down enemy planes? And if it's a four-plane flight the second pair of planes are just as bad. I can shoot down 15 planes and the rest of my flight is just along for the ride. This is just like SF:P1 was when it first came out. This is what I call regression. This sim needs a patch or something to wake up the player's wingmen. It can't be the a.i. itself because the a.i. enemy planes know how to shoot. Does anyone know what's going on with this situation? CB Quote
Guest IndioBlack Posted December 20, 2006 Posted December 20, 2006 (edited) How do I get my wingman to start doing his job -- which is to shoot down enemy planes? And if it's a four-plane flight the second pair of planes are just as bad. I can shoot down 15 planes and the rest of my flight is just along for the ride. This is just like SF:P1 was when it first came out. This is what I call regression. This sim needs a patch or something to wake up the player's wingmen. It can't be the a.i. itself because the a.i. enemy planes know how to shoot. Does anyone know what's going on with this situation? CB Read the thread called "AI MOD Version 3 Beta". People are working on it, and getting results. See the thread called "GunData Mods" too Edited December 20, 2006 by IndioBlack Quote
Curious Posted December 21, 2006 Author Posted December 21, 2006 (edited) Read the thread called "AI MOD Version 3 Beta".People are working on it, and getting results. See the thread called "GunData Mods" too Thanks. Will do. The thing is, I was under the impression that this problem had been taken care of in previous ThirdWire sims. I must have been wrong (even though I've been "flying" all of them since they came out). CB Edited December 21, 2006 by Curious Quote
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