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tmdgm

WOV frames per second

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I have SFP1, WOE and WOV and my computer really struggles with WOV FPS. Is there any way to improve the performance. I have Deuce's terrain and trees. I suppose I could uninstall, but don't want to. I have shadows turned off, but mirrors turned on at 1024x768 with normal visibility distance. Always around large cities or lots of planes.

 

 

I have a decent rig that hasn't struggled with much other than IL-2/PF.

 

AMD64 3500+

Geforce 6800GT 256

2.0 GB crucial PC3200 CL=3

Audigy Gamer

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My FPS in WOV has never been very high, but my current rig keeps them up high enough.

 

There are several possible factors, but start with horizon distance. Since the newer patches, this seems to have a big effect on fps. Something to do with the new water and other terrain resolution enhancements.

 

 

 

Another factor that is often overlooked is sound. In some hardware setups, you can unload your cpu and get better fps by reducing the number of sound channels used and/or reducing hardware acceleration for sound. The air defenses in WOV keep the pc busy in a large number of ways: special effects (SAM smoke and flak bursts) and sound effects (not only gunfire and missile sounds, but all those "SAM launched!" calls as well).

 

 

 

If you can't get the results you want by tinkering with those two things, try setting graphics to low, then going to custom and tweaking one thing at a time until you identify which element(s) are dragging you down.

 

 

 

I have everything cranked up on my system except for the horizon distance and I typically average 40 to 60 fps, but still dip down into the 20s when a lot of things are going on, typically during a ground strike run with heavy defenses and lots of aircraft/missiles all around.

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