Saltfiskur 2 Posted February 12, 2007 Somehow all balloons no longer explode, simply dissappear, when I destroy them. This occured sometime after adding terrain and aircraft mods. Does anyone know where in the object files I could fix this problem? I've looked through other threads, and couldn't find anything regarding loss of explosion effects. Share this post Link to post Share on other sites
Saltfiskur 2 Posted February 12, 2007 Ok, I just found the BalloonFireEffect Config. Setting folder, and the I need to replace the section before [burningDebrisMaterial] on the notepad. Does anyone have this info? Share this post Link to post Share on other sites
Firecage 1 Posted February 13, 2007 [burningDebrisMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=explosion1.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Share this post Link to post Share on other sites
Saltfiskur 2 Posted February 13, 2007 Thank you Firecage, unfortunately, I think I need the data info for whatever is before the [burningDebrisMaterial] entry. I would rather enter this little bit of info rather than re-install everything! Thanks for your help! Share this post Link to post Share on other sites
Kman6 0 Posted February 15, 2007 [EffectType001] Name=BalloonFireEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=VeryLargeRadialMistblastEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=SCATTER_EMITTERS Element[02].ElementName=BurningDebrisEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[02].ScatterCount=4 Element[02].ScatterVolume=1.000000,1.000000,0.000000 Element[02].ScatterVelocity=50.000000,50.000000,0.000000 Element[02].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=LargeExplosionSparksEmitter Element[03].StartTime=0.100000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=PLACE_EMITTER Element[04].ElementName=VeryLargeGroundExplosion Element[04].StartTime=0.00000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=PLACE_EMITTER Element[05].ElementName=LargeBombFlashEmitter Element[05].StartTime=0.000000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=SCATTER_EMITTERS Element[06].ElementName=VeryLargeExplosionFlyingDust Element[06].StartTime=1.000000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[06].ScatterCount=2 Element[06].ScatterVolume=1.000000,1.000000,0.000000 Element[06].ScatterVelocity=1200.000000,1200.000000,0.000000 Element[06].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[07].ElementType=SCATTER_EMITTERS Element[07].ElementName=VeryLargeBombDirtBlastEmitter Element[07].StartTime=0.1000000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 Element[07].ScatterCount=8 Element[07].ScatterVolume=1.000000,1.000000,0.000000 Element[07].ScatterVelocity=1200.000000,1200.000000,0.000000 Element[07].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[10].ElementType=PLACE_EMITTER Element[10].ElementName=VeryLargeBombDebrisEmitter Element[10].StartTime=0.200000 Element[10].StartTimeDeviation=0.000000 Element[10].EjectTime=-1.000000 Element[10].EjectTimeDeviation=0.000000 Element[11].ElementType=PLACE_EMITTER Element[11].ElementName=VeryLargeBombLargeDebrisEmitter Element[11].StartTime=0.500000 Element[11].StartTimeDeviation=0.000000 Element[11].EjectTime=-1.000000 Element[11].EjectTimeDeviation=0.000000 [EmitterType001] Name=BurningDebrisEmitter EmissionType=POINT_EMITTER UpdateType=SIMPLE_POINT Weight=5.00000 Randomness=0.100000 DragFactor=0.000000 Inheritence=1.0000 LifeTime=9.000000 LifeTimeDeviation=0.800000 MaxVisibleDistance=18000.000000 EmissionRate=0.05000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=8.00000 ParticleLifeTimeDeviation=0.200000 ParticleWeight=0.50000 ParticleRandomness=0.100 ParticleDragFactor=0.04000 ParticleInheritence=0.90000 ParticleWindFactor=0.80 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.700000,0.700000,0.700000,0.500000 ParticleColor[02].Time=0.100000 ParticleColor[02].Value=0.600000,0.600000,0.30000,0.400000 ParticleColor[03].Time=0.20000 ParticleColor[03].Value=0.200000,0.160000,0.040000,0.400000 ParticleColor[04].Time=0.3000000 ParticleColor[04].Value=0.170000,0.125000,0.03000,0.300000 ParticleColor[05].Time=0.5000000 ParticleColor[05].Value=0.000000,0.000000,0.000000,0.100000 ParticleColor[06].Time=1.000000 ParticleColor[06].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=1.000000 ParticleSize[02].Time=0.1200000 ParticleSize[02].Value=3.00 ParticleSize[03].Time=0.5000000 ParticleSize[03].Value=6.00 ParticleSize[04].Time=1.0000000 ParticleSize[04].Value=24.0000 BaseSizeDeviation=0.5 TextureMaterial=BurningDebrisMaterial [burningDebrisMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=explosion1.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Share this post Link to post Share on other sites
Saltfiskur 2 Posted February 17, 2007 That fixed it! Thank you for your help Kman6 and Firecage! Share this post Link to post Share on other sites