[EffectType001]
Name=BalloonFireEffect
Element[01].ElementType=PLACE_EMITTER
Element[01].ElementName=VeryLargeRadialMistblastEmitter
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000
Element[02].ElementType=SCATTER_EMITTERS
Element[02].ElementName=BurningDebrisEmitter
Element[02].StartTime=0.000000
Element[02].StartTimeDeviation=0.000000
Element[02].EjectTime=-1.000000
Element[02].EjectTimeDeviation=0.000000
Element[02].ScatterCount=4
Element[02].ScatterVolume=1.000000,1.000000,0.000000
Element[02].ScatterVelocity=50.000000,50.000000,0.000000
Element[02].ScatterVelocityBias=0.000000,0.000000,0.000000
Element[03].ElementType=PLACE_EMITTER
Element[03].ElementName=LargeExplosionSparksEmitter
Element[03].StartTime=0.100000
Element[03].StartTimeDeviation=0.000000
Element[03].EjectTime=-1.000000
Element[03].EjectTimeDeviation=0.000000
Element[04].ElementType=PLACE_EMITTER
Element[04].ElementName=VeryLargeGroundExplosion
Element[04].StartTime=0.00000
Element[04].StartTimeDeviation=0.000000
Element[04].EjectTime=-1.000000
Element[04].EjectTimeDeviation=0.000000
Element[05].ElementType=PLACE_EMITTER
Element[05].ElementName=LargeBombFlashEmitter
Element[05].StartTime=0.000000
Element[05].StartTimeDeviation=0.000000
Element[05].EjectTime=-1.000000
Element[05].EjectTimeDeviation=0.000000
Element[06].ElementType=SCATTER_EMITTERS
Element[06].ElementName=VeryLargeExplosionFlyingDust
Element[06].StartTime=1.000000
Element[06].StartTimeDeviation=0.000000
Element[06].EjectTime=-1.000000
Element[06].EjectTimeDeviation=0.000000
Element[06].ScatterCount=2
Element[06].ScatterVolume=1.000000,1.000000,0.000000
Element[06].ScatterVelocity=1200.000000,1200.000000,0.000000
Element[06].ScatterVelocityBias=0.000000,0.000000,0.000000
Element[07].ElementType=SCATTER_EMITTERS
Element[07].ElementName=VeryLargeBombDirtBlastEmitter
Element[07].StartTime=0.1000000
Element[07].StartTimeDeviation=0.000000
Element[07].EjectTime=-1.000000
Element[07].EjectTimeDeviation=0.000000
Element[07].ScatterCount=8
Element[07].ScatterVolume=1.000000,1.000000,0.000000
Element[07].ScatterVelocity=1200.000000,1200.000000,0.000000
Element[07].ScatterVelocityBias=0.000000,0.000000,0.000000
Element[10].ElementType=PLACE_EMITTER
Element[10].ElementName=VeryLargeBombDebrisEmitter
Element[10].StartTime=0.200000
Element[10].StartTimeDeviation=0.000000
Element[10].EjectTime=-1.000000
Element[10].EjectTimeDeviation=0.000000
Element[11].ElementType=PLACE_EMITTER
Element[11].ElementName=VeryLargeBombLargeDebrisEmitter
Element[11].StartTime=0.500000
Element[11].StartTimeDeviation=0.000000
Element[11].EjectTime=-1.000000
Element[11].EjectTimeDeviation=0.000000
[EmitterType001]
Name=BurningDebrisEmitter
EmissionType=POINT_EMITTER
UpdateType=SIMPLE_POINT
Weight=5.00000
Randomness=0.100000
DragFactor=0.000000
Inheritence=1.0000
LifeTime=9.000000
LifeTimeDeviation=0.800000
MaxVisibleDistance=18000.000000
EmissionRate=0.05000
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=8.00000
ParticleLifeTimeDeviation=0.200000
ParticleWeight=0.50000
ParticleRandomness=0.100
ParticleDragFactor=0.04000
ParticleInheritence=0.90000
ParticleWindFactor=0.80
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.700000,0.700000,0.700000,0.500000
ParticleColor[02].Time=0.100000
ParticleColor[02].Value=0.600000,0.600000,0.30000,0.400000
ParticleColor[03].Time=0.20000
ParticleColor[03].Value=0.200000,0.160000,0.040000,0.400000
ParticleColor[04].Time=0.3000000
ParticleColor[04].Value=0.170000,0.125000,0.03000,0.300000
ParticleColor[05].Time=0.5000000
ParticleColor[05].Value=0.000000,0.000000,0.000000,0.100000
ParticleColor[06].Time=1.000000
ParticleColor[06].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=1.000000
ParticleSize[02].Time=0.1200000
ParticleSize[02].Value=3.00
ParticleSize[03].Time=0.5000000
ParticleSize[03].Value=6.00
ParticleSize[04].Time=1.0000000
ParticleSize[04].Value=24.0000
BaseSizeDeviation=0.5
TextureMaterial=BurningDebrisMaterial
[burningDebrisMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=2.000000
PriorityLevel=3
BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
NumTextureStages=1
TextureStage[01].TextureName=explosion1.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE