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Kman6

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Everything posted by Kman6

  1. Nieuport 11

    Yes Monty my DIRs are the same as in your pic........ Bandy where is this knowledge base and what did you find?
  2. Nieuport 11

    I am having the same problem.....
  3. Balloons with no explosions-

    [EffectType001] Name=BalloonFireEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=VeryLargeRadialMistblastEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=SCATTER_EMITTERS Element[02].ElementName=BurningDebrisEmitter Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=-1.000000 Element[02].EjectTimeDeviation=0.000000 Element[02].ScatterCount=4 Element[02].ScatterVolume=1.000000,1.000000,0.000000 Element[02].ScatterVelocity=50.000000,50.000000,0.000000 Element[02].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=LargeExplosionSparksEmitter Element[03].StartTime=0.100000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=-1.000000 Element[03].EjectTimeDeviation=0.000000 Element[04].ElementType=PLACE_EMITTER Element[04].ElementName=VeryLargeGroundExplosion Element[04].StartTime=0.00000 Element[04].StartTimeDeviation=0.000000 Element[04].EjectTime=-1.000000 Element[04].EjectTimeDeviation=0.000000 Element[05].ElementType=PLACE_EMITTER Element[05].ElementName=LargeBombFlashEmitter Element[05].StartTime=0.000000 Element[05].StartTimeDeviation=0.000000 Element[05].EjectTime=-1.000000 Element[05].EjectTimeDeviation=0.000000 Element[06].ElementType=SCATTER_EMITTERS Element[06].ElementName=VeryLargeExplosionFlyingDust Element[06].StartTime=1.000000 Element[06].StartTimeDeviation=0.000000 Element[06].EjectTime=-1.000000 Element[06].EjectTimeDeviation=0.000000 Element[06].ScatterCount=2 Element[06].ScatterVolume=1.000000,1.000000,0.000000 Element[06].ScatterVelocity=1200.000000,1200.000000,0.000000 Element[06].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[07].ElementType=SCATTER_EMITTERS Element[07].ElementName=VeryLargeBombDirtBlastEmitter Element[07].StartTime=0.1000000 Element[07].StartTimeDeviation=0.000000 Element[07].EjectTime=-1.000000 Element[07].EjectTimeDeviation=0.000000 Element[07].ScatterCount=8 Element[07].ScatterVolume=1.000000,1.000000,0.000000 Element[07].ScatterVelocity=1200.000000,1200.000000,0.000000 Element[07].ScatterVelocityBias=0.000000,0.000000,0.000000 Element[10].ElementType=PLACE_EMITTER Element[10].ElementName=VeryLargeBombDebrisEmitter Element[10].StartTime=0.200000 Element[10].StartTimeDeviation=0.000000 Element[10].EjectTime=-1.000000 Element[10].EjectTimeDeviation=0.000000 Element[11].ElementType=PLACE_EMITTER Element[11].ElementName=VeryLargeBombLargeDebrisEmitter Element[11].StartTime=0.500000 Element[11].StartTimeDeviation=0.000000 Element[11].EjectTime=-1.000000 Element[11].EjectTimeDeviation=0.000000 [EmitterType001] Name=BurningDebrisEmitter EmissionType=POINT_EMITTER UpdateType=SIMPLE_POINT Weight=5.00000 Randomness=0.100000 DragFactor=0.000000 Inheritence=1.0000 LifeTime=9.000000 LifeTimeDeviation=0.800000 MaxVisibleDistance=18000.000000 EmissionRate=0.05000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=8.00000 ParticleLifeTimeDeviation=0.200000 ParticleWeight=0.50000 ParticleRandomness=0.100 ParticleDragFactor=0.04000 ParticleInheritence=0.90000 ParticleWindFactor=0.80 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.700000,0.700000,0.700000,0.500000 ParticleColor[02].Time=0.100000 ParticleColor[02].Value=0.600000,0.600000,0.30000,0.400000 ParticleColor[03].Time=0.20000 ParticleColor[03].Value=0.200000,0.160000,0.040000,0.400000 ParticleColor[04].Time=0.3000000 ParticleColor[04].Value=0.170000,0.125000,0.03000,0.300000 ParticleColor[05].Time=0.5000000 ParticleColor[05].Value=0.000000,0.000000,0.000000,0.100000 ParticleColor[06].Time=1.000000 ParticleColor[06].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=1.000000 ParticleSize[02].Time=0.1200000 ParticleSize[02].Value=3.00 ParticleSize[03].Time=0.5000000 ParticleSize[03].Value=6.00 ParticleSize[04].Time=1.0000000 ParticleSize[04].Value=24.0000 BaseSizeDeviation=0.5 TextureMaterial=BurningDebrisMaterial [burningDebrisMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=explosion1.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  4. I cannot seem to get these views to work anymore.....I was able to once but now they do nothing and they are still enabled in the controls. GOTO_VIEW_TARGET=F8 GOTO_VIEW_PLAYER_TO_TARGET=SHIFT+F8 GOTO_VIEW_TARGET_TO_PLAYER=CTRL+F8 Does anyone know what could be wrong?
  5. Found the problem......F8 was being used as a hotkey to enable trackIR precision mode and apparently would override game settings........disabling precision mode or changing it to another hotkey other than F8 did the trick.
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