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Saltfiskur

Balloons with no explosions-

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Somehow all balloons no longer explode, simply dissappear, when I destroy them. This occured sometime after adding terrain and aircraft mods. Does anyone know where in the object files I could fix this problem? I've looked through other threads, and couldn't find anything regarding loss of explosion effects.

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Ok, I just found the BalloonFireEffect Config. Setting folder, and the I need to replace the section before [burningDebrisMaterial] on the notepad. Does anyone have this info?

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[burningDebrisMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=explosion1.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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Thank you Firecage, unfortunately, I think I need the data info for whatever is before the [burningDebrisMaterial] entry. :blush:

I would rather enter this little bit of info rather than re-install everything!

Thanks for your help!

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[EffectType001]

Name=BalloonFireEffect

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=VeryLargeRadialMistblastEmitter

Element[01].StartTime=0.000000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=-1.000000

Element[01].EjectTimeDeviation=0.000000

Element[02].ElementType=SCATTER_EMITTERS

Element[02].ElementName=BurningDebrisEmitter

Element[02].StartTime=0.000000

Element[02].StartTimeDeviation=0.000000

Element[02].EjectTime=-1.000000

Element[02].EjectTimeDeviation=0.000000

Element[02].ScatterCount=4

Element[02].ScatterVolume=1.000000,1.000000,0.000000

Element[02].ScatterVelocity=50.000000,50.000000,0.000000

Element[02].ScatterVelocityBias=0.000000,0.000000,0.000000

Element[03].ElementType=PLACE_EMITTER

Element[03].ElementName=LargeExplosionSparksEmitter

Element[03].StartTime=0.100000

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=-1.000000

Element[03].EjectTimeDeviation=0.000000

Element[04].ElementType=PLACE_EMITTER

Element[04].ElementName=VeryLargeGroundExplosion

Element[04].StartTime=0.00000

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=-1.000000

Element[04].EjectTimeDeviation=0.000000

Element[05].ElementType=PLACE_EMITTER

Element[05].ElementName=LargeBombFlashEmitter

Element[05].StartTime=0.000000

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[06].ElementType=SCATTER_EMITTERS

Element[06].ElementName=VeryLargeExplosionFlyingDust

Element[06].StartTime=1.000000

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[06].ScatterCount=2

Element[06].ScatterVolume=1.000000,1.000000,0.000000

Element[06].ScatterVelocity=1200.000000,1200.000000,0.000000

Element[06].ScatterVelocityBias=0.000000,0.000000,0.000000

Element[07].ElementType=SCATTER_EMITTERS

Element[07].ElementName=VeryLargeBombDirtBlastEmitter

Element[07].StartTime=0.1000000

Element[07].StartTimeDeviation=0.000000

Element[07].EjectTime=-1.000000

Element[07].EjectTimeDeviation=0.000000

Element[07].ScatterCount=8

Element[07].ScatterVolume=1.000000,1.000000,0.000000

Element[07].ScatterVelocity=1200.000000,1200.000000,0.000000

Element[07].ScatterVelocityBias=0.000000,0.000000,0.000000

Element[10].ElementType=PLACE_EMITTER

Element[10].ElementName=VeryLargeBombDebrisEmitter

Element[10].StartTime=0.200000

Element[10].StartTimeDeviation=0.000000

Element[10].EjectTime=-1.000000

Element[10].EjectTimeDeviation=0.000000

Element[11].ElementType=PLACE_EMITTER

Element[11].ElementName=VeryLargeBombLargeDebrisEmitter

Element[11].StartTime=0.500000

Element[11].StartTimeDeviation=0.000000

Element[11].EjectTime=-1.000000

Element[11].EjectTimeDeviation=0.000000

 

[EmitterType001]

Name=BurningDebrisEmitter

EmissionType=POINT_EMITTER

UpdateType=SIMPLE_POINT

Weight=5.00000

Randomness=0.100000

DragFactor=0.000000

Inheritence=1.0000

LifeTime=9.000000

LifeTimeDeviation=0.800000

MaxVisibleDistance=18000.000000

EmissionRate=0.05000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=8.00000

ParticleLifeTimeDeviation=0.200000

ParticleWeight=0.50000

ParticleRandomness=0.100

ParticleDragFactor=0.04000

ParticleInheritence=0.90000

ParticleWindFactor=0.80

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.700000,0.700000,0.700000,0.500000

ParticleColor[02].Time=0.100000

ParticleColor[02].Value=0.600000,0.600000,0.30000,0.400000

ParticleColor[03].Time=0.20000

ParticleColor[03].Value=0.200000,0.160000,0.040000,0.400000

ParticleColor[04].Time=0.3000000

ParticleColor[04].Value=0.170000,0.125000,0.03000,0.300000

ParticleColor[05].Time=0.5000000

ParticleColor[05].Value=0.000000,0.000000,0.000000,0.100000

ParticleColor[06].Time=1.000000

ParticleColor[06].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=1.000000

ParticleSize[02].Time=0.1200000

ParticleSize[02].Value=3.00

ParticleSize[03].Time=0.5000000

ParticleSize[03].Value=6.00

ParticleSize[04].Time=1.0000000

ParticleSize[04].Value=24.0000

BaseSizeDeviation=0.5

TextureMaterial=BurningDebrisMaterial

 

[burningDebrisMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=explosion1.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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