Gel214th Posted February 14, 2007 Posted February 14, 2007 There are lines in the viewlist.ini file that describe Incoming Weapons, but this is not used anywhere in the file itself: //----------------------------------------------------------------------------- [searchAircraft] ViewObjectGroupName=AircraftGroup ViewObjectStatusFlag= [searchGroundObject] ViewObjectGroupName=GroundObjectGroup ViewObjectStatusFlag=TARGETABLE [searchPlayerWeapon] ViewObjectGroupName=MissileGroup ViewObjectStatusFlag=PLAYERLAUNCHED [searchIncomingWeapon] ViewObjectGroupName=MissileGroup ViewObjectStatusFlag=PLAYERTARGET //-------------------------------------------------- ViewObjectStatus = PlayerTarget implies that this group picks up weapons that have been fired at the player. I modified the WeaponView, and PlayerToWeaponView classes , but they never work for SearchIncomingWeapon. [View024] ViewName=WeaponView ViewClassName=WeaponViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_WEAPON CycleNextControl= CyclePrevControl= ObjectFrom=SearchIncomingWeapon PositionOffsets=0.0,-15.0,0.0 AngleOffsets=0.0,-15.0,0.0 Doesn't work at all. In the heat of battle when a missile has been launched at me if I press the F9 key at that point the view does not switch. Does anyone have any ideas? I am, of course, trying to implement a view that will let you look target and view incoming missiles. Quote
jtin Posted February 15, 2007 Posted February 15, 2007 There are somethings that are listed, but not implemented yet. Maybe they will in a future patch. Quote
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