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There are lines in the viewlist.ini file that describe Incoming Weapons, but this is not used anywhere in the file itself:

 

//-----------------------------------------------------------------------------

 

[searchAircraft]

ViewObjectGroupName=AircraftGroup

ViewObjectStatusFlag=

 

[searchGroundObject]

ViewObjectGroupName=GroundObjectGroup

ViewObjectStatusFlag=TARGETABLE

 

[searchPlayerWeapon]

ViewObjectGroupName=MissileGroup

ViewObjectStatusFlag=PLAYERLAUNCHED

 

[searchIncomingWeapon]

ViewObjectGroupName=MissileGroup

ViewObjectStatusFlag=PLAYERTARGET

 

//--------------------------------------------------

 

ViewObjectStatus = PlayerTarget implies that this group picks up weapons that have been fired at the player.

I modified the WeaponView, and PlayerToWeaponView classes , but they never work for SearchIncomingWeapon.

 

[View024]

ViewName=WeaponView

ViewClassName=WeaponViewClass

UpdateAlways=FALSE

ViewGotoControl=GOTO_VIEW_WEAPON

CycleNextControl=

CyclePrevControl=

ObjectFrom=SearchIncomingWeapon

PositionOffsets=0.0,-15.0,0.0

AngleOffsets=0.0,-15.0,0.0

 

Doesn't work at all. In the heat of battle when a missile has been launched at me if I press the F9 key at that point the view does not switch.

Does anyone have any ideas?

 

I am, of course, trying to implement a view that will let you look target and view incoming missiles.

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