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Posted

Hiya Joe <S>

 

Aim point as in:

 

SPAD7_DATA.INI

------------------

..............

..............

..............

[MachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

MuzzlePosition=0.0941,0.7554,0.5072

AimAngles=0.0,0.0,0.0 <---------- ------------ -------- (?)

MaxAmmo=380

EjectShells=TRUE

EjectPosition=0.15,-0.1,0.55

EjectVelocity=0.5,0.0,0.3

MinExtentPosition=0.0,0.75, 0.45

MaxExtentPosition=0.2,0.0, 0.55

GunFireAnimationID=4

 

:wink:

Posted

Mine is this:

 

AimAngles=4.5,-5.50,0.0

 

Big move. Couldn't hit anything before.

 

Of course if you mod the AimAngle it will be off centre if you fly in No Cockpit Mode (with just sight).

 

Cheers

Posted

In lieu of changing the aimpoint I've been using the Snap view down button on my stick. Simulates the pilot having to lower his head to see under the wing. :wink: I've no idea what the view was actually like. Was the wing really that low...or the pilot seat that high?

Posted
Mine is this:

 

AimAngles=4.5,-5.50,0.0

 

Big move. Couldn't hit anything before.

 

Of course if you mod the AimAngle it will be off centre if you fly in No Cockpit Mode (with just sight).

 

Cheers

 

 

Thank You, Thank You, Thank You. Now the tracers go right down the sight.........................

Posted

"Of course if you mod the AimAngle it will be off centre if you fly in No Cockpit Mode (with just sight)."

 

Only Wonder Woman flies a glass airplane.

 

 

sinbad

Posted
"Of course if you mod the AimAngle it will be off centre if you fly in No Cockpit Mode (with just sight)."

 

Only Wonder Woman flies a glass airplane.

sinbad

 

 

Well I was finally able to down some Gerry's now with those aim angles. If it only had 2 guns, oh well......

Posted

Hi, Are you guys simply changing the direction the bullets travel? ...or does this lower the pilot's head?

 

In the past I made a change in one of Bort's Fokkers....(the DII, I think)

Below is a similar procedure I did for the Spad VII (inside SPAD7_Cockpit.ini) but it seems to have lowered the whole cockpit, bringing with it the pilot's angle of view over the cowl.

 

[CockpitSeat001]

ModelName=Spad_pit-R0c.LOD

HideExternalNodeName=cockpit

OpenCockpit=TRUE

ExternalClipDistMin=0.04

Position=0.0000,-0.7213,0.6074 <-----------I changed '0.6074' from the original '0.7674'

Offset=0.0,0.03,0.18

ViewAngles=0.0,0.0,0.0

 

Not sure if it was the correct thing to manipulate however, but it worked.

 

BTW, I played around with numbers for the ViewAngles but it didn't seem to have any effect.

 

 

cheers, Recon3

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