Hawker Posted April 30, 2003 Posted April 30, 2003 Big Beer ODBs Hydrofoil after some INI tweaking magic. The ini file is attached. Just drop it into your Objects directory then prepared to get shot at! Going to contact Big Beer and see about getting the gun properly animated (I'll do it for you if ya like Big Beer). Just flew around the ships and 3 seconds later I was a flaming ball O' fire. hehe Quote
Beer Posted April 30, 2003 Posted April 30, 2003 Max file is enroute, hopefully the new DL will be out tonite with shooting/tracking guns. Thanks for the help! Cheers Beer Quote
Hawker Posted April 30, 2003 Author Posted April 30, 2003 Fixed and sent back to you. Lots of fun! I'd say release it as is (almost perfect) but then I'll adjust the Yaw limits so it won't shoot itself). But it's still way cool. The Anti-ship missions are a blast. I'm finally getting SAM launches every flight too! Woohoo! Quote
Hawker Posted April 30, 2003 Author Posted April 30, 2003 In case you're wondering how I got those pics. I hit Control - F12 to enter the roaming (slew) view mode. Then position the view to get the best shots. When the gun is firing the ship is still thank goodness. :) Quote
Beer Posted April 30, 2003 Posted April 30, 2003 Ok the new files are uploaded :D http://www.fishbeachproductions.com/SFP1/b...s_3d_models.htm is where you can find it. Whatever you do, don't click Beers Videos and then Beer singing Kid Rock...the site is a test site, it will be moved in a few weeks. Many thanks to all that have helped me struggle with Max, Map, and just tinker with making objects. Hawker7 thanks for rushing the job to meet the timeline :D . Oh just so you know what those U shape things are on the Superstructure skin they are fire hose stations with hoses draped over the saddles. Cheers Beer Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 Beer great work only thing i noticed was the slow response on an average it took 3-4 passes till they acted,and fired. any wat to change this to maybe two passes? but again great to have a ship fight back (no more sitting ducks lol) :D Quote
Hawker Posted May 1, 2003 Author Posted May 1, 2003 He's going away for 3 weeks. I'll see if I can fix it. I'm home for 3 weeks (a break!). :) Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 rgr ill check into it to (novice attempting lol) Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 ok think I got it now added ammo to 1500 from 500 and gave it gun stabalazation,and changed burst from 10 to 20.......enjoy ServiceEndYear=2000 GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=7 [GroundObjectData] DamagedModel=CargoShip_Damaged.LOD DestroyedModel=CargoShip_destroyed.LOD DestroyedEffect=ShipDamageEffect EmptyMass=580.00 Component[001]=Hull Component[002]=Superstructure Component[003]=Turret [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80 RadarTrackTime=20.0 RadarTrackRange=4000.0 RadarTrackStrength=75 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=2500.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=30000.0 RadarCrossSection=3000 [WeaponSystem] TargetType=AIR GunRange=2500.0 PitchAngleRate=60 MaxPitch=85.0 MinPitch=-4.0 DefaultPitchAngle=40 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=10 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=0 BallisticComputer=0 YawModelNodeName=turret PitchModelNodeName=GunBarrel1 [MovementSystem] MaxRoadSpeed=49.5 MaxOffRoadSpeed=49.5 PowerAvailable=100 MaxTurnRate=2.0 MaxDeceleration=0.1 SuspensionConstant=14.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.0,14.80,0.00 MovementEmitterSize=0.7 MovementUseEffect=TRUE [Hull] ModelNodeName=body MaxExtentPosition= 4.22, 19.37, 6.88 MinExtentPosition=-4.22,-21.33, 0.00 StructuralFactor=0.1 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 SystemName[001]=Engine [superstructure] ModelNodeName=Super_windows EffectSize=1.0 MaxExtentPosition= 2.40,7.00,12.00 MinExtentPosition=-2.40,-11.00, 6.00 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=500 Armor .Thickness=500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 [Turret] ParentComponentName=chassis ModelNodeName=turret DetachWhenDestroyed=TRUE MaxExtentPosition= 1.48, 1.90, 1.58 MinExtentPosition=-1.48,-1.42, 2.56 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=8.3 Armor .Thickness=8.3 Armor .Thickness=8.3 Armor[REAR].Thickness=8.3 Armor[TOP].Thickness=8.3 SystemName[001]=GunBarrel1 SystemName[002]=RadarDish DetachNode[001]=gunslid [Engine] SystemType=ENGINE MaxExtentPosition= 10.22,-11.37, 5.64 MinExtentPosition=-10.22,-51.33,-3.74 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-12.50,11.00 ExhaustEmitterSize=1.0 [GunBarrel1] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=0.0,15.295,8.51 MaxAmmo=1500 TracerLoading=5 BurstAmount=20 EjectShells=TRUE [RadarDish] SystemType=RADAR will test more changes soon dang thing shot prior to first pass9was on thier nose and they fired as I was still out 500ft. Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 NOTE YOU CAN USE THE ANTIRADAR MISSLE ON THE SHIP NADE TWO SECCESFUL 45 LAUNCHES GETTING TWO HITS/TWO SUNK. Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 ok my final for the time---------not for the fant of heart lol made the hull and super thicker and added sounds thank you again BEER :D [MissionData] NationName=GENERIC ServiceStartYear=0 ServiceEndYear=2000 GroundObjectRole=CARGO_SHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=7 [GroundObjectData] DamagedModel=CargoShip_Damaged.LOD DestroyedModel=CargoShip_destroyed.LOD DestroyedEffect=ShipDamageEffect EmptyMass=580.00 Component[001]=Hull Component[002]=Superstructure Component[003]=Turret [sound] EngineSoundName=Proploop2 MovementSoundName= Gunsound=AAA [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80 RadarTrackTime=20.0 RadarTrackRange=4000.0 RadarTrackStrength=75 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=2500.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=30000.0 RadarCrossSection=3000 [WeaponSystem] TargetType=AIR GunRange=2500.0 PitchAngleRate=60 MaxPitch=85.0 MinPitch=-4.0 DefaultPitchAngle=40 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=10 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=1 BallisticComputer=1 YawModelNodeName=turret PitchModelNodeName=GunBarrel1 [MovementSystem] MaxRoadSpeed=49.5 MaxOffRoadSpeed=49.5 PowerAvailable=100 MaxTurnRate=2.0 MaxDeceleration=0.1 SuspensionConstant=14.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.0,14.80,0.00 MovementEmitterSize=0.7 MovementUseEffect=TRUE [Hull] ModelNodeName=body MaxExtentPosition= 4.22, 19.37, 6.88 MinExtentPosition=-4.22,-21.33, 0.00 StructuralFactor=0.1 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=1500 Armor .Thickness=1500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=500 Armor[bOTTOM].Thickness=500 SystemName[001]=Engine [superstructure] ModelNodeName=Super_windows EffectSize=1.0 MaxExtentPosition= 2.40,7.00,12.00 MinExtentPosition=-2.40,-11.00, 6.00 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=500 Armor .Thickness=1500 Armor .Thickness=1500 Armor[REAR].Thickness=500 Armor[TOP].Thickness=1500 Armor[bOTTOM].Thickness=500 [Turret] ParentComponentName=chassis ModelNodeName=turret DetachWhenDestroyed=TRUE MaxExtentPosition= 1.48, 1.90, 1.58 MinExtentPosition=-1.48,-1.42, 2.56 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=8.3 Armor .Thickness=8.3 Armor .Thickness=8.3 Armor[REAR].Thickness=8.3 Armor[TOP].Thickness=8.3 SystemName[001]=GunBarrel1 SystemName[002]=RadarDish DetachNode[001]=gunslid [Engine] SystemType=ENGINE MaxExtentPosition= 10.22,-11.37, 5.64 MinExtentPosition=-10.22,-51.33,-3.74 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-12.50,11.00 ExhaustEmitterSize=1.0 [GunBarrel1] SystemType=GUN GunTypeName=23MM_AZP23 MuzzlePosition=0.0,15.295,8.51 MaxAmmo=1500 TracerLoading=5 BurstAmount=20 EjectShells=TRUE [RadarDish] SystemType=RADAR Quote
+SkateZilla Posted May 1, 2003 Posted May 1, 2003 Now you just have to mod a Few INI's to Get it to Display as "Hydro-Foil" instead of "Cargo Ship" Quote
Guest Ranger332 Posted May 1, 2003 Posted May 1, 2003 lol ya know Iam so use to seeing it from the "carrier" mod I dident even notice -----ty------- Ill chaeck to see what I can try to do till Beer gets back. Quote
+ext Posted May 1, 2003 Posted May 1, 2003 Ranger - Your one of the best in making missions. Is there any chance of you making one to attack the Hyrdrofoils? Nice work Beer with tweaking from I believe Hawker And Ranger. Way to go guys!!!!!! Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 Ill see what i can setup hummmmph never did a navel one before -----well another cherry gone lol great idea. Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 [MissionHeader] AircraftType=F-4e MissionMap=Desert MissionType=ANTI_SHIP StartTime=16:00:00 StartDate=09/18/1969 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=1.8 ContrailAlt=900.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=4.57222 [AircraftMission001] AircraftType=F-4e Name=SHOWTIME FormationType=USFighter Size=2 RandomChance=100 MissionType=ANTI_SHIP ObjectiveID=2 RatingForSuccess=100 StartOnGround=FALSE Position=446429.0,480139.0,2500.0 Heading=353.0 Speed=200.0 Alignment=FRIENDLY Loadout=ANTI_SHIP Waypoint[01].Position=446429.0,480139.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=574544.0,503946.0,2500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=546812.0,468421.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=453851.0,475452.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT [GroundMission001] GroundObjectType=CargoShip Name=CargoShip FormationType=SovietTank Size=8 RandomChance=100 Position=574544.0,503946.0,2500.0 Heading=315.0 Speed=30.0 Alignment=ENEMY Waypoint[01].Position=574544.0,503946.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=524544.0,503946.0,6500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=516439.0,531287.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=598312.0,531287.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT ok heres one lol the first attemt went great except they were on land roflol corrected it and here ya go Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 Ranger - Your one of the best in making missions. Is there any chance of you making one to attack the Hyrdrofoils? Nice work Beer with tweaking from I believe Hawker And Ranger. Way to go guys!!!!!! ty for the complament , and the Idea. above is your requested mission. working on another the will involve a sqd of Migs that will try to intercept you as you attack. Hope to have something ready by this weekend .(and all Iam doing is adding to Beers fine work----its easy when ya got good material) Quote
Hawker Posted May 2, 2003 Author Posted May 2, 2003 Where does that text go, which folder? And what do we name the file? Thx Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 make a folder (of you dont have one ) called Missions make a "clean" MSN file,and insert the text into it. place the msn with added text into the missions folder place all into the SFP1 folder. (if using WIN XP put it in the M section. and have fun. Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 UPDATED NOW YOU DONT START OFF WITH MISSION FAIL 01 IS A TWO JET MISSION REMBER TO PICK YOUR LOADOUT(ARM-45 WORKS WELL)iN THIS ONE YOU GET THE JUMP ON THEM MAKE YOUR FIRST PASS GOOD AS THEY HAVE ALOT OF FIREPOWER. [MissionHeader] AircraftType=F-4e MissionMap=Desert MissionType=ANTI_SHIP StartTime=16:00:00 StartDate=09/18/1969 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=1.8 ContrailAlt=900.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=4.57222 [AircraftMission001] AircraftType=F-4e Name=SHOWTIME FormationType=USFighter Size=2 RandomChance=100 MissionType=ANTI_SHIP ObjectiveID=1 RatingForSuccess=50 StartOnGround=FALSE Position=524880.0,512539.0,2500.0 Heading=353.0 Speed=200.0 Alignment=FRIENDLY Loadout=ANTI_SHIP Waypoint[01].Position=524880.0,512539.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=574544.0,503946.0,2500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=546812.0,468421.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=453851.0,475452.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT [GroundMission001] GroundObjectType=CargoShip Name=CargoShip FormationType=SovietTank Size=8 RandomChance=100 Position=574544.0,503946.0,2500.0 Heading=315.0 Speed=30.0 Alignment=ENEMY Waypoint[01].Position=574544.0,503946.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=524544.0,503946.0,6500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=516439.0,531287.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=598312.0,531287.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 MISSION 02 IS A FOUR JET MISSION;IN THIS ONE YOUR NOT AS LUCKY THEY KNOW YOUR COMMING AND HAVE CALLED FOR HELP MIGS ARE IN ROUTE,AND THE SHIPS OWE THEM MONEY SO THEY DONT WANT THEM HURT ;) [MissionHeader] AircraftType=F-4e MissionMap=Desert MissionType=ANTI_SHIP StartTime=16:00:00 StartDate=09/18/1969 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=1 EnemyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5123 [Weather] WeatherType=CLEAR WeatherAlt=2000.0 WeatherThickness=500.0 FogAmount=1.8 ContrailAlt=900.0 StartWindDirection=150 StartWindSpeed=2.57222 WindGustingAmount=4.57222 [AircraftMission001] AircraftType=F-4e Name=SHOWTIME FormationType=USFighter Size=4 RandomChance=100 MissionType=ANTI_SHIP ObjectiveID=1 RatingForSuccess=50 StartOnGround=FALSE Position=524880.0,512539.0,2500.0 Heading=353.0 Speed=200.0 Alignment=FRIENDLY Loadout=ANTI_SHIP Waypoint[01].Position=524880.0,512539.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=574544.0,503946.0,2500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=546812.0,468421.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=453851.0,475452.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT [GroundMission001] GroundObjectType=CargoShip Name=CargoShip FormationType=SovietTank Size=8 RandomChance=100 Position=574544.0,503946.0,2500.0 Heading=315.0 Speed=30.0 Alignment=ENEMY Waypoint[01].Position=574544.0,503946.0,2500.0 Waypoint[01].Size=500 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=524544.0,503946.0,6500.0 Waypoint[02].Size=500 Waypoint[02].Command=WAYPOINT Waypoint[03].Position=516439.0,531287.0,2500.0 Waypoint[03].Size=500 Waypoint[03].Command=WAYPOINT Waypoint[04].Position=598312.0,531287.0,2500.0 Waypoint[04].Size=500 Waypoint[04].Command=WAYPOINT [AircraftMission002] AircraftType=MIG-19S Name=EAGLE FormationType=Russian Fighter Size=8 RandomChance=100 MissionType=INTERCEPT ObjectiveID=1 RatingForSuccess=90 Position=546812.0,468421.0,2500.0 Heading=200.0 Speed=180.0 Alignment=ENEMY Waypoint[01].Position=453851.0,475452.0,2500.0 Waypoint[01].Size=500.0 Waypoint[01].Command=WAYPOINT Waypoint[02].Position=546812.0,468421.0,2500.0 Waypoint[02].Size=500.0 Waypoint[01].Command=WAYPOINT Quote
Guest capun Posted May 2, 2003 Posted May 2, 2003 I have noticed an odd behaviour with the ini file. When I destroy the PHM a cargo ship appears. I renamed Beer's cargo ship into PHM and created its own ground object, I then used Ranger's missions and changed the cargo ship to PHM to match the ground object. The problem goes away if I remove the damaged and destroyed model name (cargoship). Has anyone noticed the problem? Quote
Beer Posted May 3, 2003 Posted May 3, 2003 Thanks Ranger for the new missions, and of course Hawker7 for making the PHM more interesting :D Yes Capun I have noticed the same thing. I guess I need to find out how to make the damage.LODs Any Ideas? I can likely animate it for the damage, but I dont know what frames the damage LOD uses (and TK has said that the damage LOD does not us animation so I am somewhat stumped). I noticed the color of the water in some of the screenshots, if you take the terrain to medium settings it will darken the water, and the hydrofoil should be visibile at its correct height in the water. Cheers Beer Quote
Guest Ranger332 Posted May 3, 2003 Posted May 3, 2003 Any time bro Ill try to find the damage program by monday have duty this weekend. Quote
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