grumpapotamus Posted March 25, 2007 Posted March 25, 2007 I have finished a simple ground object. The Model works, but I cannot get the OBJECTDESTROYED.LOD file I created to work for it. When I destroy it, only smoke and a crater are left.
Guest capun Posted March 25, 2007 Posted March 25, 2007 how's the destroyed meshes declared in the object.ini?
grumpapotamus Posted March 26, 2007 Author Posted March 26, 2007 Here are the lines in the ini file. Also, I have repeated these in the terrain file Target Types.ini. [GroundObjectData] DamagedModel= DestroyedModel=radardome_DESTROYED.LOD DestroyedEffect=LargeShortStructureCollapse EmptyMass=286228.00 Component[001]=Body I tried the warehouse_DESTROYED.LOD as the destroyed file, which worked. The model I made doesn't? (the destroyed model was tested adndoes show in the game, when used as the primary)
Guest capun Posted March 26, 2007 Posted March 26, 2007 You need to give it a full path name like this, also if I remember correct the damaged texture has to be in the GroundObject folder not on the particular model [GroundObjectData] DamagedModel= DestroyedModel=Dr1-Static/Dr1-Dest-R0a.LOD DestroyedEffect=SmallFireEffect
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