Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 just sent MJ the new mission pak from BSF.Called "Seastrike" the missions are against the new ship addon from "BEER". The idea was at the request of callsign EXT (ty). Quote
195th_Sith Posted May 2, 2003 Posted May 2, 2003 Wow COOL! Hey how did you get that cargo ship to look all beat up and stuff? Mine dont do that I dont think. S! Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 Ill have to look got the file some were just dont rember Quote
Guest Ranger332 Posted May 2, 2003 Posted May 2, 2003 OK Mj has the mission pak in the download section (MJ could you place the Mission flag in the screen section ty that zipp file was for you) also is in the zip file of the pack . Quote
+ext Posted May 2, 2003 Posted May 2, 2003 WOW!!!!!!! Thank you Ranger!!!!!! I have downloaded and installed your missions. They are better than I ever dreamed. It was a nice touch adding the other ship sort of like they are escorting. I was not wrong when I said you are one of the best for creating missions. I have been playing trying to make a new ground object. I was trying to make airplanes that stay on the ground sort like using a fuel truck that will not shoot back. This way you could attack an air base with the planes still on the ground as ground targets. Would you happen to know if this is possible or could you even place them on the runways for full effect. Would it be hard to pinpoint a plane right on the runway or in front of a hanger etc. Anyway thanks again I see the ships a sailing again and its time to do something about it!!! Quote
Guest Ranger332 Posted May 3, 2003 Posted May 3, 2003 " I was trying to make airplanes that stay on the ground sort like using a fuel truck that will not shoot back. This way you could attack an air base with the planes still on the ground as ground targets. Would you happen to know if this is possible or could you even place them on the runways for full effect. Would it be hard to pinpoint a plane right on the runway or in front of a hanger etc. Anyway thanks again I see the ships a sailing again and its time to do something about it!!!" here this may help you to get started http://forum.biohazcentral.com/viewtopic.php?t=1684 Quote
Guest capun Posted May 3, 2003 Posted May 3, 2003 Ranger I left a message in the general area. A minor tweak to your missions. The loadout should be anti-ship not anti_ship. Looks good!! Quote
Guest capun Posted May 4, 2003 Posted May 4, 2003 Ranger A couple of questions on the missions: - The PHM's don't seem to shoot right away but they take their sweet time doing so. They used to start firing after about the 4th pass. I made some changes to the PHM's data ini files, they seem to shoot earlier but still they just don't shoot right away. Have you seen that behaviour? I'll try changing their waypoint command to defend to see if it works better - In a couple of the missions, there is an extra flight (MiG-19S), are they supposed to be protecting the PHM's? I don't know if having the second flight after the ground mission works; moving the second flight to be right after the first flight seem to at least have the flight show up, I moved the waypoints to match the PHM's and play around with their waypoint commands, but the MiG-19S do not try to intercept the F-4E's. Seen that behaviour? Quote
Guest Ranger332 Posted June 26, 2003 Posted June 26, 2003 sorry for the late reply. try setting the guns to radar controled and reset the radar --- dont have my pc with me right now but will post it later. there are some changes the will make the boats shoot faster and with better accuracy. the migs ca and will attack. will get back to you asap Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.