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Guest Ranger332
Posted

just sent MJ the new mission pak from BSF.Called "Seastrike"

the missions are against the new ship addon from "BEER". The idea was at the request of callsign EXT (ty).

Guest Ranger332
Posted

Ill have to look got the file some were just dont rember

Guest Ranger332
Posted

OK Mj has the mission pak in the download section (MJ could you place the Mission flag in the screen section ty that zipp file was for you) also is in the zip file of the pack .

Posted

WOW!!!!!!! Thank you Ranger!!!!!! I have downloaded and installed your missions. They are better than I ever dreamed. It was a nice touch adding the other ship sort of like they are escorting. I was not wrong when I said you are one of the best for creating missions. I have been playing trying to make a new ground object. I was trying to make airplanes that stay on the ground sort like using a fuel truck that will not shoot back. This way you could attack an air base with the planes still on the ground as ground targets. Would you happen to know if this is possible or could you even place them on the runways for full effect. Would it be hard to pinpoint a plane right on the runway or in front of a hanger etc. Anyway thanks again I see the ships a sailing again and its time to do something about it!!!

Guest Ranger332
Posted

" I was trying to make airplanes that stay on the ground sort like using a fuel truck that will not shoot back. This way you could attack an air base with the planes still on the ground as ground targets. Would you happen to know if this is possible or could you even place them on the runways for full effect. Would it be hard to pinpoint a plane right on the runway or in front of a hanger etc. Anyway thanks again I see the ships a sailing again and its time to do something about it!!!

"

 

here this may help you to get started

 

 

http://forum.biohazcentral.com/viewtopic.php?t=1684

Guest capun
Posted

Ranger

I left a message in the general area. A minor tweak to your missions. The loadout should be anti-ship not anti_ship.

Looks good!!

Guest capun
Posted

Ranger

A couple of questions on the missions:

- The PHM's don't seem to shoot right away but they take their sweet time doing so. They used to start firing after about the 4th pass. I made some changes to the PHM's data ini files, they seem to shoot earlier but still they just don't shoot right away. Have you seen that behaviour? I'll try changing their waypoint command to defend to see if it works better

 

- In a couple of the missions, there is an extra flight (MiG-19S), are they supposed to be protecting the PHM's?

I don't know if having the second flight after the ground mission works; moving the second flight to be right after the first flight seem to at least have the flight show up, I moved the waypoints to match the PHM's and play around with their waypoint commands, but the MiG-19S do not try to intercept the F-4E's. Seen that behaviour?

  • 1 month later...
Guest Ranger332
Posted

sorry for the late reply.

 

try setting the guns to radar controled

and reset the radar --- dont have my pc with me right now but will post it later. there are some changes the will make the boats shoot faster and with better accuracy. the migs ca and will attack. will get back to you asap

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