Guest capun Posted May 2, 2007 Posted May 2, 2007 http://forum.combatace.com/index.php?autom...sst&id=4618 File Name: Panzer Pz-VI Tiger IE Released File Submitter: capun File Submitted: 2 May 2007 File Updated: 7 Feb 2008 File Category: Ground Objects Mods File Version: No Information Website: No Information The SFP1 Dev A-Team (capun, CB, Charles, Kesselbrut & The Wrench) present the Panzer Pz-VI Tiger IE Please read the installation instructions carefully, specially the Designer Notes. Model by capun, FM by Charles, Textures by CB Productions. Original Model by Gunpoint3D Many thanks to all devs who contributed to this project. Please read the Installation instructions file for a complete list of contributors. Click here to download this file
BattlerBritain Posted May 3, 2007 Posted May 3, 2007 Great add-on guys. Really like this one. A classic vehicle that is just what a Typhhon needs However, armour looks a bit thin for a Tigger. I'd suggest beefing this one up a bit to something like: Can't post as the forum says there's a BBCode problem - bu$$er! Try just doubling the armour values then? Cheers, Battler
Guest capun Posted May 3, 2007 Posted May 3, 2007 What forum did you try posting? Was it at our own Modding Team forums or here? If it was at our own forums, let me know if you are still having problems since we are still working out the kinks in the new process I'll pass the info to our Data ini expert (Charles) Thx
BattlerBritain Posted May 3, 2007 Posted May 3, 2007 It was in my post above. Looks like it didn't like the square brackets from the _Data.ini Will try and post here, Battler
BattlerBritain Posted May 3, 2007 Posted May 3, 2007 Nope.... It don't like square brackets :-( Was trying to set.... . . . {Chassis} ModelNodeName=Hull EffectSize=1.0 MaxExtentPosition= 1.36, 2.45,1.5 MinExtentPosition=-1.36,-2.45,0.0 HasArmor=TRUE ArmorMaterial=STEEL Armor{FRONT}.Thickness=110 Armor{RIGHT}.Thickness=80 Armor{LEFT}.Thickness=80 Armor{REAR}.Thickness=80 Armor{TOP}.Thickness=25 Armor{BOTTOM}.Thickness=15 SystemName{001}=Engine SystemName{002}=Gunner3 SystemName{003}=GunBarrel3 {Turret} ParentComponentName=Hull ModelNodeName=Deck DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 1.10, 2.0, 2.2 MinExtentPosition=-1.10,-2.0, 1.55 HasArmor=TRUE ArmorMaterial=STEEL Armor{FRONT}.Thickness=110 Armor{RIGHT}.Thickness=85 Armor{LEFT}.Thickness=85 Armor{REAR}.Thickness=85 Armor{TOP}.Thickness=25 SystemName{001}=Gunner1 SystemName{002}=GunBarrel1 SystemName{003}=GunBarrel2 . . .
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now