marvinblue Posted May 13, 2007 Posted May 13, 2007 Hi all! I want to add an f-15E to a campaign and found this topic: http://forum.combatace.com/index.php?showt...craft,+campaign It got me thinking, so I went to the download campaign section and downloaded final dawn. This doesn't have F-15E's in it, so I thought I'd add one to that. I put this in the WoE2007_data.ini file: //----- Player Unit [AirUnit045] AircraftType=F-15E Strike Eagle Squadron=335TFS ForceID=1 Nation=USAF DefaultTexture=335 BaseArea=Zweibrücken Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 as well as this in the WoE2007.ini file: [uSAFUnit021] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt However, it's not showing up, so what aren't I doing? Thanks! Quote
+SidDogg Posted May 13, 2007 Posted May 13, 2007 (edited) Hi all! I want to add an f-15E to a campaign and found this topic: http://forum.combatace.com/index.php?showt...craft,+campaign It got me thinking, so I went to the download campaign section and downloaded final dawn. This doesn't have F-15E's in it, so I thought I'd add one to that. I put this in the WoE2007_data.ini file: //----- Player Unit [AirUnit045] AircraftType=F-15E Strike Eagle Squadron=335TFS ForceID=1 Nation=USAF DefaultTexture=335 BaseArea=Zweibrücken Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 as well as this in the WoE2007.ini file: [uSAFUnit021] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt However, it's not showing up, so what aren't I doing? Thanks! TRY THIS: Keep everything TOGETHER [AirUnit045]<----this is your UnitID=45 AircraftType=F-15E UnitName=335th TFS 'Chiefs' StartDate=1/1/2007<-----be specific. ForceID=1 DefaultTexture=335<-----gotta have a texture.... BaseArea=Ramstein AB<---wherever you want... RandomChance=100 MaxAircraft=16<----max airframes in the unit... StartAircraft=16 MaxPilots=16<----max pilots in the unit..... StartPilots=16 Morale=100<----unit morale. contributes to how much initiative AI pilots take during the mission. Experience=100<-----AI pilots know better about what to do in certain situations. Supply=50<-----percentage of supplies the unit has. MissionChance.[sWEEP]=50<---the chance of this unit flying these types of missions. MissionChance.[CAP]=50 MissionChance.[iNTERCEPT]=50 MissionChance.[ESCORT]=50 MissionChance.=50 MissionChance.[CAS]=50 MissionChance.[ANTI_SHIP]=50 MissionChance.[ARMED_RECON]=50 MissionChance.[RECON]=50 UpgradeType=FIXED Upgrade.[001]Year=2010<----this is just an example. if u don't want one, delete all this Upgrade.[001]Type=F-22A and set upgrade type to NEVER. Upgrade.[001]Texture=335<-----same as above... Supply.[001]WeaponType=AIM-9L<---once again, an example. specify your weapon type and quantity. Supply.[001]Quantity=2000 Supply.[002]WeaponType=Mk82 Supply.[002]Quantity=2000 Edited May 13, 2007 by SidDogg Quote
TurtleHawk Posted May 13, 2007 Posted May 13, 2007 I think I'm starting to understand how to edit campaigns, BUT... I can follow the instructions above up to a point then I get stuck. For example am trying to add an F-15E to SF Burning Sands 1983, and I am stuck identifying the "UnitID" Can someone help please? Quote
sparky Posted May 13, 2007 Posted May 13, 2007 I think I'm starting to understand how to edit campaigns, BUT...I can follow the instructions above up to a point then I get stuck. For example am trying to add an F-15E to SF Burning Sands 1983, and I am stuck identifying the "UnitID" Can someone help please? The unit ID in the woe2007.ini identifies which unit to use from the data.ini ....ie unit=45 means airunit45 in the data ini is selected. If I remember correctly player flyable units need to be listed in the data ini after hostile units, so you may need to enter your unit higher in the data.ini file than unit45-personally I insert extra flying units immediately after the previous flying unit from the same air force (USAF), remembering to amend subsequent entries in both the campaign ini and data_ini files. Hope this helps. Quote
sparky Posted May 13, 2007 Posted May 13, 2007 The unit ID in the woe2007.ini identifies which unit to use from the data.ini ....ie unit=45 means airunit45 in the data ini isselected. If I remember correctly player flyable units need to be listed in the data ini after hostile units, so you may need to enter your unit higher in the data.ini file than unit45-personally I insert extra flying units immediately after the previous flying unit from the same air force (USAF), remembering to amend subsequent entries in both the campaign ini and data_ini files. Hope this helps. sorry.... meant before hostile units! Quote
TurtleHawk Posted May 13, 2007 Posted May 13, 2007 sorry.... meant before hostile units! Thanks for the reply, Sparky. I don't want to hijack the thread, but I'm doing this a/c change in SF Burning Sands '83. If I'm following correctly, the simplest thing to do is REPLACE an existing unit, that way I avoid the renumbering of subsequent units, right? So, I could replace an A-10 squadron with an F-15E squadron, making sure that the unit id in the two files match. Then editing the weapons list for the F-15E in the campdata file, right? Thanks, again for the help. Quote
sparky Posted May 13, 2007 Posted May 13, 2007 Thanks for the reply, Sparky. I don't want to hijack the thread, but I'm doing this a/c change in SF Burning Sands '83. If I'm following correctly, the simplest thing to do is REPLACE an existing unit, that way I avoid the renumbering of subsequent units, right? So, I could replace an A-10 squadron with an F-15E squadron, making sure that the unit id in the two files match. Then editing the weapons list for the F-15E in the campdata file, right? Thanks, again for the help. correct, albeit at the cost of losing an existing player flyable unit. Myself, to keep it simple I'd convert the first friendly AI sqn by copying and overpasting a player-flyable sqn remembering to amend the airunit no. Add this sqn to your campaign ini file list with the unit no matched up. Finally add an entry in the squadronlist.ini (in pilotdata folder) otherwise some briefings which call your sqn name can look a little odd. Other points to catch the unwary- watch your startdates, weapon-entries and mission chances in the sqn list...fighter sweep with an A-10 anyone?! Quote
TurtleHawk Posted May 13, 2007 Posted May 13, 2007 (edited) Ok. Don't mind swapping the A-10, for an F-15E, but I get your point. You lost me after the first sentence. I think for now I have to take small steps, and just swapping a unit is making my head spin. Wouldn't your suggestion also require renumbering the subsequent units? And thanks for the other tips. I chose the F-15E, because I think the start dates, weapon-entries should be ok without editing. Mission chances definitely need edits. Now that I think about it, was the "E" on-line in 1983? Hmm... Can you point me to a weapons list for the F-15E. I have the latest weapons pack, is it in there somewhere? Edited May 13, 2007 by TurtleHawk Quote
+SidDogg Posted May 13, 2007 Posted May 13, 2007 Ok.Don't mind swapping the A-10, for an F-15E, but I get your point. You lost me after the first sentence. I think for now I have to take small steps, and just swapping a unit is making my head spin. Wouldn't your suggestion also require renumbering the subsequent units? And thanks for the other tips. I chose the F-15E, because I think the start dates, weapon-entries should be ok without editing. Mission chances definitely need edits. Now that I think about it, was the "E" on-line in 1983? Hmm... Can you point me to a weapons list for the F-15E. I have the latest weapons pack, is it in there somewhere? Now that I think about it, was the "E" on-line in 1983? Hmm... absolutely not! At least until '88..... Just make the campaign go on through the '80s by upping the supplies and what not Quote
TurtleHawk Posted May 14, 2007 Posted May 14, 2007 I got it to work!!! Thank you, to all that helped. I really appreciate it. Quote
+JediMaster Posted May 14, 2007 Posted May 14, 2007 F-15E's weren't declared IOC until just before DS, actually. So anything before 1990 and I'd say no Beagles. Quote
marvinblue Posted June 6, 2007 Author Posted June 6, 2007 Hi all! Sorry for not getting back to all, but I've cracked it! I've got F-15E's into Final Dawn. This is how my WoE2007.ini is set up: [uSAFUnit022] UnitName=335th TFS 'Chiefs' F-15E ForceID=1 UnitID=45 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSAFUnit023] UnitName='20th TASS' OV-10A ForceID=1 UnitID=46 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt [uSMCUnit006] UnitName='HML/A-167' AH-1W SuperCobra ForceID=1 UnitID=47 StartDate=2007 DescFile=WOE2007START.txt StartText=WOE2007START1.txt and my WoE2007_DATA.ini is set up: //----- Player Unit [AirUnit045] AircraftType=F-15E Squadron=335TFS ForceID=1 Nation=USAF StartDate=09/25/2007 DefaultTexture=335 BaseArea=Ramstein Airbase BaseMoveChance=25 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=10 MissionChance[CAP]=25 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance[sTRIKE]=90 MissionChance[CAS]=25 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=30 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=F15E_WTANK Supply[003].Quantity=480 Supply[004].WeaponType=AIM-9X Supply[004].Quantity=480 Supply[005].WeaponType=AIM-120C Supply[005].Quantity=480 Supply[006].WeaponType=CBU-87/B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10D/B Supply[007].Quantity=100 Supply[008].WeaponType=GBU-12D/B Supply[008].Quantity=200 Supply[009].WeaponType=GBU-8 Supply[009].Quantity=40 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=240 Supply[011].WeaponType=AGM-78A Supply[011].Quantity=120 Supply[012].WeaponType=Mk82SE Supply[012].Quantity=1440 Supply[013].WeaponType=Rockeye Supply[013].Quantity=480 //----- Player Unit [AirUnit046] AircraftType=OV-10A Squadron=20TASS ForceID=1 Nation=USAF DefaultTexture=20thTASS BaseArea=Ahlhorn Airbase BaseMoveChance=40 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=0 MissionChance[CAS]=10 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 MissionChance[FAC]=80 UpgradeType=NEVER Supply[001].WeaponType=LAU-3A Supply[001].Quantity=1440 [AirUnit047] AircraftType=AH-1W SuperCobra Squadron=HML/A167 ForceID=1 Nation=USMC DefaultTexture=GreySnake BaseArea=USS Harry S Truman CarrierBased=TRUE CarrierNumber=75 BaseMoveChance=33 RandomChance=100 MaxAircraft=22 StartAircraft=22 MaxPilots=22 StartPilots=22 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 MissionChance[FAC]=60 UpgradeType=NEVER Supply[001].WeaponType=AIM-9L Supply[001].Quantity=2000 Supply[002].WeaponType=AGM-114 Supply[002].Quantity=7000 As always, make sure your dates are correct in the individual data files for the A/C, or else they won't work! As you can see, I've included a couple of other aircraft to show you can add anything! Thanks to everyone that replied and added their knowledge to this thread!! Quote
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