jklv Posted July 29, 2007 Posted July 29, 2007 I'm editing a Harrier data.ini to hold 3 missiles on each pylon x3 Quote
FastCargo Posted July 29, 2007 Posted July 29, 2007 Good luck with that. You may find it a bit difficult...missiles tend to only be added in pairs. And dual rails application can get complicated. FastCargo Quote
Guest capun Posted July 29, 2007 Posted July 29, 2007 If you want to be unrealistic (fun?) you can load as many weapons as the game allows it by mucking around with the Data ini. For example you can repeat the same weapon station several times, you need to rename the weapon station, station id and weapon group id and also declare the new weapon stations. Also you need to change the loadout ini to add the new weapon stations and loadout. You won't see more weapons from an external view since they will be superimposed on top of each other but you will have more weapons. Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 Yeah I know Thats what I did But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 (edited) Heres the "template" of the 12 weapon stations it's got errors x3 so help fixig em is apreciated ;) //outer right [RightWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.41,-0.86,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 [RightWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 2.71,-0.56,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 [RightWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.01,-0.56,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 //inner right [RightWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.87,-0.08,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 [RightWingStation5] SystemType=WEAPON_STATION StationID=9 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 1.57,.28,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 [RightWingStation6] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.17,.28,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 //outer left [LeftWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.71,-0.86,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 [LeftWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.41,-0.56,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 [LeftWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.01,-0.56,-0.27 AttachmentAngles=0.0,0.0,0.0 LoadLimit=294.84 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=91.17 PylonDragArea=0.05 //innerleft [LeftWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.87,-0.08,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 [LeftWingStation5] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.57,0.28,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 [LeftWingStation6] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.17,0.28,-0.13 AttachmentAngles=0.0,0.0,0.0 LoadLimit=907.20 AllowedWeaponClass=BOMB,RP,IRM AttachmentType=Soviet ModelNodeName= PylonMass=78.47 PylonDragArea=0.05 Edited July 29, 2007 by jklv Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 (edited) Yeah I knowThats what I did But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it Not that unrealistic x3 I want the soviet harrier to look mean holding 12 A-A missiles x3 Edited July 29, 2007 by jklv Quote
Guest capun Posted July 29, 2007 Posted July 29, 2007 Check your entries, there are some typos. AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22 Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 Check your entries, there are some typos. AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22 thanks ;) Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 I have good news!!!! I made the 2 inner pylons work! x3 look! Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 Mwahahahahahahaha Guess what??? I made it!!!! x3 Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 mwahahahahaha x3 next time i will have 5!!! (per pylon!) Quote
jklv Posted July 29, 2007 Author Posted July 29, 2007 hmmm Im not happy with the harrie maneuver ability... New project!! Extreme weaponized viggen (I like canards x3) Quote
HrntFixr Posted July 30, 2007 Posted July 30, 2007 Dude... whats with the x3 in all your post? Or am I just DEE de DEE leet speak or something? Quote
jklv Posted August 1, 2007 Author Posted August 1, 2007 x3 is a smiley if u see it sideways i got it from msn i use it as lot Quote
JediMaster Posted August 1, 2007 Posted August 1, 2007 Turn it the other way it looks like a little man in a parachute. Quote
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