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Posted

Good luck with that. You may find it a bit difficult...missiles tend to only be added in pairs. And dual rails application can get complicated.

 

FastCargo

Guest capun
Posted

If you want to be unrealistic (fun?) you can load as many weapons as the game allows it by mucking around with the Data ini.

 

For example you can repeat the same weapon station several times, you need to rename the weapon station, station id and weapon group id and also declare the new weapon stations. Also you need to change the loadout ini to add the new weapon stations and loadout.

 

You won't see more weapons from an external view since they will be superimposed on top of each other but you will have more weapons.

Posted

Yeah I know

Thats what I did

But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it

Posted (edited)

Heres the "template" of the 12 weapon stations it's got errors x3 so help fixig em is apreciated ;)

 

 

 

//outer right

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.41,-0.86,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.71,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[RightWingStation3]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.01,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

 

 

//inner right

[RightWingStation4]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.87,-0.08,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[RightWingStation5]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.57,.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[RightWingStation6]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.17,.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

 

 

//outer left

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.71,-0.86,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.41,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

[LeftWingStation3]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.01,-0.56,-0.27

AttachmentAngles=0.0,0.0,0.0

LoadLimit=294.84

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=91.17

PylonDragArea=0.05

 

 

 

//innerleft

 

[LeftWingStation4]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.87,-0.08,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

[LeftWingStation5]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.57,0.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

 

 

[LeftWingStation6]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.17,0.28,-0.13

AttachmentAngles=0.0,0.0,0.0

LoadLimit=907.20

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=Soviet

ModelNodeName=

PylonMass=78.47

PylonDragArea=0.05

Edited by jklv
Posted (edited)
Yeah I know

Thats what I did

But I think I made some mistakes x3 because only inner pylons have 3 missiles, gota fix it

Not that unrealistic x3

I want the soviet harrier to look mean holding 12 A-A missiles x3

Edited by jklv
Guest capun
Posted

Check your entries, there are some typos.

 

AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22

Posted
Check your entries, there are some typos.

 

AFIK, you need to have a digit in front of a decimal number. Something like 0.22 and not .22

 

thanks ;)

Posted

hmmm

Im not happy with the harrie maneuver ability...

New project!!

Extreme weaponized viggen (I like canards x3)

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