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I've got a problem with Monty's absolutely great B29 AI A/C when trying to get the aircraft to follow waypoints after the bomb run set in the Mission Builder.

 

The B29s fly to the target just fine (my flight is escorting them to deal with Migs) but as soon as the bombers have dropped their bombs they fly off at the bomb-drop heading and won't follow the flight plan waypoints which are set to return them back to base.

 

This is a tad annoying as my flight can't escort them back home and I have to leave them to fly away across the landscape while my flight returns to base.

 

I've tried all I know ( which I guess isn't much) like setting lower bombing heights, resetting different waypoint directions and orientations and waypoint commands like Marshall point.

 

I have encountered the problem before with other A/C but I don't remember finding a solution.

 

Anyone have the answer?:dntknw::dntknw:

 

BTW I'm using '1500' 'size' in all waypoints running in a new Korean instal on WOE base.

Edited by Brainless

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Guest Saganuay82

What is the designation of the waypoint post drop?

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Here is the B29 mission route. I've tried setting the flight left to right ( the other way round) and deleting the waypoint after the bombdrop (marshall point) but this makes no difference!

post-18933-1188850101_thumb.jpg

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Guest Saganuay82

OK, I never made many escort missions. Can you post your mission?

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OK, I never made many escort missions. Can you post your mission?

 

Here it is. Thanks and I hope you can help. Note file contains static a/c on the escort airbase.

[MissionHeader]

AircraftType=F-86A-5

MissionMap=Korea

MissionType=ESCORT

StartDate=07/30/1950

StartTime=09:00

 

[Weather]

WeatherType=BROKEN

WeatherAlt=4000.0

WeatherThickness=500.0

HasHighLayer=False

HighLayerAlt=8000

FogAmount=0.6

ContrailAlt=8000

StartWindSpeed=17.57222

WindGustingAmount=25.57222

 

[MissionData]

FriendlyAirActivity=1

EnemyAirActivity=1

FriendlyAirDefenseActivity=1

EnemyAirDefenseActivity=2

PlayerMissionID=1

PlayerPositionID=1

MissionNumber=1

AdjustStartPosition=FALSE

AdjustBaseWaypoint=FALSE

 

[AircraftMission001]

AircraftType=F-86A-5

Name=Kingfish

FormationType=USFighter

Texture=334thFIS Pre March 1952

Squadron=

AircraftNumber=1

Size=8

RandomChance=100

MissionType=ESCORT

CarrierBased=FALSE

ObjectiveID=7

RatingForSuccess=50

StartOnGround=TRUE

Position=1233993,456200,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=AirToAirLongRange

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=

Nation=USAF

Waypoint[01].Position=1233947,449284,1500

Waypoint[01].Speed=226.36

Waypoint[01].Size=200

Waypoint[01].Command=DEPART

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1330848,578622,2300

Waypoint[02].Speed=226.36

Waypoint[02].Size=200

Waypoint[02].Command=INITIAL_POINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1352500,610299,2500

Waypoint[03].Speed=226.36

Waypoint[03].Size=200

Waypoint[03].Command=OBJECTIVE_POINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=904922,1011209,8500

Waypoint[04].Speed=226.36

Waypoint[04].Size=200

Waypoint[04].Command=MARSHAL_POINT

Waypoint[04].Objective=FALSE

Waypoint[05].Position=951555,1011322,8500

Waypoint[05].Speed=226.36

Waypoint[05].Size=200

Waypoint[05].Command=MARSHAL_POINT

Waypoint[05].Objective=FALSE

Waypoint[06].Position=1293422,710555,8500

Waypoint[06].Speed=226.36

Waypoint[06].Size=200

Waypoint[06].Command=MARSHAL_POINT

Waypoint[06].Objective=FALSE

Waypoint[07].Position=1227171,448639,1500

Waypoint[07].Speed=226.36

Waypoint[07].Size=200

Waypoint[07].Command=APPROACH

Waypoint[07].Objective=FALSE

Waypoint[08].Position=1233940,448748,500

Waypoint[08].Speed=226.36

Waypoint[08].Size=200

Waypoint[08].Command=LAND_LINEUP

Waypoint[08].Objective=FALSE

Waypoint[09].Position=1234000,456000,0

Waypoint[09].Speed=226.36

Waypoint[09].Size=200

Waypoint[09].Command=LAND_TOUCHDOWN

Waypoint[09].Objective=FALSE

 

[AircraftMission002]

AircraftType=O-1E_static

Name=Gunslinger

FormationType=Single

Texture=

Squadron=-1

AircraftNumber=1

Size=1

RandomChance=100

MissionType=TRANSPORT

ObjectiveID=0

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=1234427,456032,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=

Nation=USAF

 

[AircraftMission003]

AircraftType=C-130J_static

Name=Crab

FormationType=Single

Texture=

Squadron=-1

AircraftNumber=1

Size=1

RandomChance=100

MissionType=TRANSPORT

ObjectiveID=0

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=1234451,455813,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=

Nation=USAF

 

[AircraftMission004]

AircraftType=B-707_Static

Name=Crab

FormationType=Single

Texture=PanAm

Squadron=

AircraftNumber=1

Size=1

RandomChance=100

MissionType=TRANSPORT

ObjectiveID=0

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=1234443,455679,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=

Nation=USAF

 

[AircraftMission005]

AircraftType=C-130J_static

Name=Crab

FormationType=Single

Texture=

Squadron=

AircraftNumber=1

Size=1

RandomChance=100

MissionType=TRANSPORT

ObjectiveID=0

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=1234389,455911,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=

Nation=USAF

 

[Waypoint[202]

1234207,455612,0=

7=

1=

WAYPOINT=

FALSE=

 

[GroundMission001]

GroundObjectType=cratesStk01

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234393,455607,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission002]

GroundObjectType=cratesStk02

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234433,455608,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission003]

GroundObjectType=cartons

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234470,455662,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission004]

GroundObjectType=Ambulance

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234379,456252,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission005]

GroundObjectType=M35A2

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234456,456067,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission006]

GroundObjectType=M35A2

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234470,456184,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission007]

GroundObjectType=oildrums

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234477,456245,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission008]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234065,456588,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

Waypoint[01].Position=1234077,454945,0

Waypoint[01].Speed=7

Waypoint[01].Size=1

Waypoint[01].Command=WAYPOINT

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1234149,454945,0

Waypoint[02].Speed=7

Waypoint[02].Size=1

Waypoint[02].Command=WAYPOINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1234137,457061,0

Waypoint[03].Speed=7

Waypoint[03].Size=1

Waypoint[03].Command=WAYPOINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=1234053,457096,0

Waypoint[04].Speed=7

Waypoint[04].Size=1

Waypoint[04].Command=WAYPOINT

Waypoint[04].Objective=FALSE

 

[GroundMission009]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1233958,457155,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

Waypoint[05].Position=1233841,455056,0

Waypoint[05].Speed=7

Waypoint[05].Size=1

Waypoint[05].Command=WAYPOINT

Waypoint[05].Objective=FALSE

Waypoint[06].Position=1233798,455317,0

Waypoint[06].Speed=7

Waypoint[06].Size=1

Waypoint[06].Command=WAYPOINT

Waypoint[06].Objective=FALSE

Waypoint[07].Position=1233563,456747,0

Waypoint[07].Speed=7

Waypoint[07].Size=1

Waypoint[07].Command=WAYPOINT

Waypoint[07].Objective=FALSE

Waypoint[08].Position=1233841,456518,0

Waypoint[08].Speed=7

Waypoint[08].Size=1

Waypoint[08].Command=WAYPOINT

Waypoint[08].Objective=FALSE

Waypoint[09].Position=1233841,455317,0

Waypoint[09].Speed=7

Waypoint[09].Size=1

Waypoint[09].Command=WAYPOINT

Waypoint[09].Objective=FALSE

Waypoint[10].Position=1233713,454889,0

Waypoint[10].Speed=7

Waypoint[10].Size=1

Waypoint[10].Command=WAYPOINT

Waypoint[10].Objective=FALSE

Waypoint[01].Position=1233969,454889,0

Waypoint[01].Speed=7

Waypoint[01].Size=1

Waypoint[01].Command=WAYPOINT

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1233862,454879,0

Waypoint[02].Speed=7

Waypoint[02].Size=1

Waypoint[02].Command=WAYPOINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1233873,457134,0

Waypoint[03].Speed=7

Waypoint[03].Size=1

Waypoint[03].Command=WAYPOINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=1233926,457113,0

Waypoint[04].Speed=7

Waypoint[04].Size=1

Waypoint[04].Command=WAYPOINT

Waypoint[04].Objective=FALSE

 

[Waypoint[02]

1233638,455161,0=

7=

1=

WAYPOINT=

FALSE=

 

[GroundMission010]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234054,454941,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

Waypoint[05].Position=1234065,457050,0

Waypoint[05].Speed=7

Waypoint[05].Size=1

Waypoint[05].Command=WAYPOINT

Waypoint[05].Objective=FALSE

Waypoint[06].Position=1234214,456747,0

Waypoint[06].Speed=7

Waypoint[06].Size=1

Waypoint[06].Command=WAYPOINT

Waypoint[06].Objective=FALSE

Waypoint[01].Position=1234065,457092,0

Waypoint[01].Speed=7

Waypoint[01].Size=1

Waypoint[01].Command=WAYPOINT

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1234150,457081,0

Waypoint[02].Speed=7

Waypoint[02].Size=1

Waypoint[02].Command=WAYPOINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1234128,454889,0

Waypoint[03].Speed=7

Waypoint[03].Size=1

Waypoint[03].Command=WAYPOINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=1234043,454879,0

Waypoint[04].Speed=7

Waypoint[04].Size=1

Waypoint[04].Command=WAYPOINT

Waypoint[04].Objective=FALSE

 

[GroundMission011]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1233947,456225,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

Waypoint[05].Position=1233926,455192,0

Waypoint[05].Speed=7

Waypoint[05].Size=1

Waypoint[05].Command=WAYPOINT

Waypoint[05].Objective=FALSE

Waypoint[06].Position=1233926,455004,0

Waypoint[06].Speed=7

Waypoint[06].Size=1

Waypoint[06].Command=WAYPOINT

Waypoint[06].Objective=FALSE

Waypoint[01].Position=1233958,455046,0

Waypoint[01].Speed=7

Waypoint[01].Size=1

Waypoint[01].Command=WAYPOINT

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1233798,455056,0

Waypoint[02].Speed=7

Waypoint[02].Size=1

Waypoint[02].Command=WAYPOINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1233798,457113,0

Waypoint[03].Speed=7

Waypoint[03].Size=1

Waypoint[03].Command=WAYPOINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=1233915,457186,0

Waypoint[04].Speed=7

Waypoint[04].Size=1

Waypoint[04].Command=WAYPOINT

Waypoint[04].Objective=FALSE

 

[Waypoint[01]

1233947,454304,0=

7=

1=

WAYPOINT=

FALSE=

 

[GroundMission012]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234501,456057,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission013]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234484,455940,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission014]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234459,455740,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[GroundMission015]

GroundObjectType=SoldierA

Name=Tank

FormationType=Single

NavalObject=FALSE

Carrier=FALSE

ShipNumber=

Size=1

RandomChance=100

ObjectiveID=0

RatingForSuccess=50

Position=1234484,456249,0

StartTime=0

Heading=0

Speed=0.00

Alignment=FRIENDLY

Nation=USA

Loadout=

Texture=

 

[AircraftMission006]

AircraftType=MiG-15bis00

Name=Wolfpack

FormationType=SovietFighter

Texture=NKoreanCamo1

Squadron=

AircraftNumber=1

Size=4

RandomChance=100

MissionType=INTERCEPT

ObjectiveID=7

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=639683,1115846,0

StartTime=2700

Heading=45

Speed=0.00

Alignment=ENEMY

AmmoPercent=100

FuelPercent=100

Loadout=AirToAirLongRange

TracerMixRatio=50

PilotTrainingStandard=POOR

TargetArea=

Nation=NKorea

Waypoint[01].Position=643892,1118189,1500

Waypoint[01].Speed=226.36

Waypoint[01].Size=200

Waypoint[01].Command=DEPART

Waypoint[01].Objective=FALSE

Waypoint[02].Position=677432,1130087,2500

Waypoint[02].Speed=226.36

Waypoint[02].Size=200

Waypoint[02].Command=MARSHAL_POINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=882940,1009182,8000

Waypoint[03].Speed=226.36

Waypoint[03].Size=200

Waypoint[03].Command=INITIAL_POINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=1173810,750700,8000

Waypoint[04].Speed=226.36

Waypoint[04].Size=200

Waypoint[04].Command=OBJECTIVE_POINT

Waypoint[04].Objective=FALSE

Waypoint[05].Position=1213134,798824,8000

Waypoint[05].Speed=226.36

Waypoint[05].Size=200

Waypoint[05].Command=MARSHAL_POINT

Waypoint[05].Objective=FALSE

Waypoint[06].Position=1010617,1000945,8000

Waypoint[06].Speed=226.36

Waypoint[06].Size=200

Waypoint[06].Command=WAYPOINT

Waypoint[06].Objective=FALSE

Waypoint[07].Position=639754,1110166,1500

Waypoint[07].Speed=226.36

Waypoint[07].Size=200

Waypoint[07].Command=APPROACH

Waypoint[07].Objective=FALSE

Waypoint[08].Position=635223,1113504,500

Waypoint[08].Speed=226.36

Waypoint[08].Size=200

Waypoint[08].Command=LAND_LINEUP

Waypoint[08].Objective=FALSE

Waypoint[09].Position=640000,1116000,0

Waypoint[09].Speed=226.36

Waypoint[09].Size=200

Waypoint[09].Command=LAND_TOUCHDOWN

Waypoint[09].Objective=FALSE

 

[AircraftMission007]

AircraftType=B-29

Name=Tampa

FormationType=USBomber

Texture=22ndBG

Squadron=

AircraftNumber=1

Size=12

RandomChance=100

MissionType=STRIKE

ObjectiveID=1

RatingForSuccess=50

StartOnGround=TRUE

CarrierBased=FALSE

Position=1446000,538000,0

StartTime=0

Heading=180

Speed=0.00

Alignment=FRIENDLY

AmmoPercent=100

FuelPercent=100

Loadout=Strike

TracerMixRatio=50

PilotTrainingStandard=EXCELLENT

TargetArea=Wonsan

Nation=USAF

Waypoint[01].Position=1446007,509008,1500

Waypoint[01].Speed=92.60

Waypoint[01].Size=1500

Waypoint[01].Command=MARSHAL_POINT

Waypoint[01].Objective=FALSE

Waypoint[02].Position=1335253,607813,2500

Waypoint[02].Speed=92.60

Waypoint[02].Size=1500

Waypoint[02].Command=MARSHAL_POINT

Waypoint[02].Objective=FALSE

Waypoint[03].Position=1192532,742857,4500

Waypoint[03].Speed=75.00

Waypoint[03].Size=1500

Waypoint[03].Command=WAYPOINT

Waypoint[03].Objective=FALSE

Waypoint[04].Position=906749,1011209,4500

Waypoint[04].Speed=92.60

Waypoint[04].Size=1500

Waypoint[04].Command=INITIAL_POINT

Waypoint[04].Objective=FALSE

Waypoint[05].Position=949000,1011000,4500

Waypoint[05].Speed=92.60

Waypoint[05].Size=1500

Waypoint[05].Command=OBJECTIVE_POINT

Waypoint[05].Objective=TRUE

Waypoint[06].Position=990350,1009688,4500

Waypoint[06].Speed=75.00

Waypoint[06].Size=200

Waypoint[06].Command=INITIAL_POINT

Waypoint[06].Objective=FALSE

Waypoint[07].Position=1374554,639460,2500

Waypoint[07].Speed=92.60

Waypoint[07].Size=1500

Waypoint[07].Command=OBJECTIVE_POINT

Waypoint[07].Objective=FALSE

Waypoint[08].Position=1418147,591165,1500

Waypoint[08].Speed=92.60

Waypoint[08].Size=1500

Waypoint[08].Command=APPROACH

Waypoint[08].Objective=FALSE

Waypoint[09].Position=1445930,567105,500

Waypoint[09].Speed=92.60

Waypoint[09].Size=1500

Waypoint[09].Command=LAND_LINEUP

Waypoint[09].Objective=FALSE

Waypoint[10].Position=1446000,538000,0

Waypoint[10].Speed=92.60

Waypoint[10].Size=200

Waypoint[10].Command=LAND_TOUCHDOWN

Waypoint[10].Objective=FALSE

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Guest Saganuay82

Get the new editor since yours is old due to this junk.

[Waypoint[01]

1233947,454304,0=

7=

1=

WAYPOINT=

FALSE=

 

 

Second, you cannot have 2 IPs and 2 Objectives. Only 1. Use a Take Off, Depart, Waypoint, IP, Objective, waypoint , Approach, Land Lineup, Land Touchdown. Max of 16 points. You can try the Marshal Point but I haven't seen it working yet or what it does in game.

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Get the new editor since yours is old due to this junk.

[Waypoint[01]

1233947,454304,0=

7=

1=

WAYPOINT=

FALSE=

Second, you cannot have 2 IPs and 2 Objectives. Only 1. Use a Take Off, Depart, Waypoint, IP, Objective, waypoint , Approach, Land Lineup, Land Touchdown. Max of 16 points. You can try the Marshal Point but I haven't seen it working yet or what it does in game.

 

Errr.. I know this. Originally I had the standard waypoints as you point out but you had the file I was messing with to see if changing things around made any difference. It doesn't.Taking out the 'junk' waypoints in the editor doesn't make any difference either!! Marshall point forces the AIs to fly to that point rather than directly to the IP point after take off. But again none of this makes any difference to the bombers ignoring the flight plan once they have dropped their bombs. I'm going to try a standard route without setting a target to see what happens. I can't seem to get on with the new editor if you mean the French one unless Kreelin's has been updated and I don't know about it.

 

Thanks.

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Guest Saganuay82

Well as I said you don't need a marshal point to make them fly directly to the point. The planes will fly to any waypoint you set. So set a Takeoff, then a Waypoint, then waypoint again if you want then IP then Objective.

 

Where did you get Kreelins editor cause the one I got from here doesn't do that. The old one did. I don't use the French one either. What is your version #?

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Well as I said you don't need a marshal point to make them fly directly to the point. The planes will fly to any waypoint you set. So set a Takeoff, then a Waypoint, then waypoint again if you want then IP then Objective.

 

Where did you get Kreelins editor cause the one I got from here doesn't do that. The old one did. I don't use the French one either. What is your version #?

 

Thanks for your input. I think I've got this sorted see image

post-18933-1188939452_thumb.jpg

 

The bombers follow the last heading after bombing regardless of anything else set so if the bombing heading is set at the return heading the bombers go back to base!! :ok::ok:

 

Mission Bulder I have is 1.05..is this the latest version?

 

Thanks for responding

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Guest Saganuay82

Well what I am seeing from your pic is:

4 - waypoint

5 - Objective point

6 - IP

7 - Objective point

8 close to home base.

 

So yes, since they hit IP at 6 then bomb at 7 of course they will go home after that cause 8 is close to home base. Move 8 back or add another point after 7 offset from the return heading. They are going home right?

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Well what I am seeing from your pic is:

4 - waypoint

5 - Objective point

6 - IP

7 - Objective point

8 close to home base.

 

So yes, since they hit IP at 6 then bomb at 7 of course they will go home after that cause 8 is close to home base. Move 8 back or add another point after 7 offset from the return heading. They are going home right?

 

Not quite. It's as hereunder:-

4 - waypoint

5 - IP

6 - Objective point

7 - Marshall point

8 -Marshall point

9- approach

10- Land Lineup

11- Land

 

I didn't get a chance to complete the flight last night but I'm running it again tonight to see if it all works but I suspect that whilst the bombers will go in the direction of the home base they won't land there but we shall see.

 

I am using the latest KMD aren't I??

 

BTW this particular problem only seems to occur with some a/c mainly large bombers but most fighters and small airplanes don't suffer from this issue and I wonder why this is.

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Not quite. It's as hereunder:-

4 - waypoint

5 - IP

6 - Objective point

7 - Marshall point

8 -Marshall point

9- approach

10- Land Lineup

11- Land

 

I didn't get a chance to complete the flight last night but I'm running it again tonight to see if it all works but I suspect that whilst the bombers will go in the direction of the home base they won't land there but we shall see.

 

I am using the latest KMD aren't I??

 

BTW this particular problem only seems to occur with some a/c mainly large bombers but most fighters and small airplanes don't suffer from this issue and I wonder why this is.

 

I have now completed a full mission with this flightplan and as expected the bombers don't land. They just fly a ragged formation at the last waypoint heading after bombing. As they are not flying back to my base ( I break off to land at an alternative) I guess this is an approximation of a realistic escort flight.

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