+SayethWhaaaa Posted September 10, 2007 Posted September 10, 2007 When modding maps, what exactly are we limited to? Is it possible to add fires, smoke plumes, localised weather etc to a map? If so, is this limited to singular scripted missions? What I'm thinking is that I'd like to add fires and smoke to give more of a feeling of conflict to a particular area by having fires in urban areas, installations, airfields etc. But having rarely altered maps before, I'm not too sure what can and can't be done. Lil' help anyone?
Guest Charles Posted September 11, 2007 Posted September 11, 2007 (edited) You can associate effects (such as a smoke plume) with terrain objects quite easily, by editing the terrain _Types.INI file. For example, in the EuroWW2 terrain there is a factory: [TargetType118] Name=BBFactory FullName=Ball Bearing Factory ModelName=BBFactory.LOD TargetType=AIRCRAFT_FACTORY ActiveYear=0 TargetValue=650 UseGroundObject=FALSE DamagePoint=50.0 ArmorValue=150000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeFire DestroyedModel=BBFactoryD.LOD SecondaryEffect=AmmoDumpExplosion SecondaryChance=30 Effect=SmokeStackEffect EffectOffset=2.5,0,33.5 You can add any stock effect you like, or create a new one, but the SmokeStackEffect is a good one for this purpose. There might be a frame-rate hit if you add in too much smoke around the map, though. Edited September 12, 2007 by Charles
+SayethWhaaaa Posted September 17, 2007 Author Posted September 17, 2007 Thanks C. I was thinking more like spot fires nearer the target, maybe near opposition airfields in order to give that feel of earlier hits against them. It would also create a sense of urgency for interceptions, scenario based scripts etc. Is there any way to make the fires a little more perminant? It'd produc the same effect, only for night time sorties.
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