The_Editor Posted September 10, 2007 Posted September 10, 2007 When I choose a mission, e.g Strike, I can only choose the weapons from the loadout screen(it shows weapons stations empty when started). I am using the Badger G aircraft by Pasko. I have changed the weapons stations to SOVIET instead of WP. I have checked the weapons names in the loadout.ini, they seem ok. Does anybody know what could be the problem? Thanks in advance. Quote
+FastCargo Posted September 10, 2007 Posted September 10, 2007 Need just a few more details. Stock install? If not, what addons? Single mission I assume...did you try different years? Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon? FastCargo Quote
The_Editor Posted September 10, 2007 Author Posted September 10, 2007 Need just a few more details. Stock install? If not, what addons? Single mission I assume...did you try different years? Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon? FastCargo Thanks for the reply. It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same. When choosing a weapon, it does show on the pylon and can be used. It is a stock install with all the patches. The terrain used is EAWEuro. Quote
The_Editor Posted September 10, 2007 Author Posted September 10, 2007 Thanks for the reply. It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same. When choosing a weapon, it does show on the pylon and can be used. It is a stock install with all the patches. The terrain used is EAWEuro. Here is a screenshot of the loadout. Quote
tank03 Posted September 11, 2007 Posted September 11, 2007 (edited) Here is a screenshot of the loadout. I believe this article in the knowledge base that covers all you need to know about solving the problem: http://forum.combatace.com/index.php?showtopic=18346 Edited September 11, 2007 by tank03 Quote
The_Editor Posted September 11, 2007 Author Posted September 11, 2007 I believe this article in the knowledge base that covers all you need to know about solving the problem: http://forum.combatace.com/index.php?showtopic=18346 Many thanks. Everything is ok now. The missiles in the loadout.ini should have been e.g KS-1 instead of AS-1 as was in the original loadout.ini. There was also a mistake in the new info that switched two pylon positions. If anybody has got the Badger G, these are the proper positions: // Station 1 = Bomb Bay // Station 2 = FuselageECM // Station 3 = LeftMissilePylon // Station 5 = LeftECM // Station 4 = RightMissilePylon // Station 6 = RightECM [Attack] Loadout[03].WeaponType=KS-1 Loadout[03].Quantity=1 Loadout[04].WeaponType=KS-1 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB3000 Loadout[01].Quantity=3 [Anti-Ship] Loadout[03].WeaponType=KSR-2 Loadout[03].Quantity=1 Loadout[04].WeaponType=KSR-2 Loadout[04].Quantity=1 [Recon] Loadout[02].WeaponType=ECMPod Loadout[02].Quantity=1 Loadout[05].WeaponType=ECMPod Loadout[05].Quantity=1 Loadout[06].WeaponType=ECMPod Loadout[06].Quantity=1 Quote
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