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Posted

When I choose a mission, e.g Strike, I can only choose the weapons from the loadout screen(it shows weapons stations empty when started). :dntknw:

 

I am using the Badger G aircraft by Pasko. I have changed the weapons stations to SOVIET instead of WP. I have checked the weapons names in the loadout.ini, they seem ok.

 

Does anybody know what could be the problem?

 

Thanks in advance.

Posted

Need just a few more details.

 

Stock install? If not, what addons?

 

Single mission I assume...did you try different years?

 

Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon?

 

FastCargo

Posted
Need just a few more details.

 

Stock install? If not, what addons?

 

Single mission I assume...did you try different years?

 

Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon?

 

FastCargo

 

Thanks for the reply.

 

It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same.

 

When choosing a weapon, it does show on the pylon and can be used.

 

It is a stock install with all the patches. The terrain used is EAWEuro.

Posted
Thanks for the reply.

 

It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same.

 

When choosing a weapon, it does show on the pylon and can be used.

 

It is a stock install with all the patches. The terrain used is EAWEuro.

 

Here is a screenshot of the loadout.

Posted
I believe this article in the knowledge base that covers all you need to know about solving the problem:

 

http://forum.combatace.com/index.php?showtopic=18346

 

Many thanks. Everything is ok now. The missiles in the loadout.ini should have been e.g KS-1 instead of AS-1 as was in the original loadout.ini.

 

There was also a mistake in the new info that switched two pylon positions. If anybody has got the Badger G, these are the proper positions:

 

// Station 1 = Bomb Bay

// Station 2 = FuselageECM

// Station 3 = LeftMissilePylon

// Station 5 = LeftECM

// Station 4 = RightMissilePylon

// Station 6 = RightECM

 

[Attack]

Loadout[03].WeaponType=KS-1

Loadout[03].Quantity=1

Loadout[04].WeaponType=KS-1

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB3000

Loadout[01].Quantity=3

 

[Anti-Ship]

Loadout[03].WeaponType=KSR-2

Loadout[03].Quantity=1

Loadout[04].WeaponType=KSR-2

Loadout[04].Quantity=1

 

[Recon]

Loadout[02].WeaponType=ECMPod

Loadout[02].Quantity=1

Loadout[05].WeaponType=ECMPod

Loadout[05].Quantity=1

Loadout[06].WeaponType=ECMPod

Loadout[06].Quantity=1

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