The_Editor Posted September 10, 2007 Posted September 10, 2007 When I choose a mission, e.g Strike, I can only choose the weapons from the loadout screen(it shows weapons stations empty when started). I am using the Badger G aircraft by Pasko. I have changed the weapons stations to SOVIET instead of WP. I have checked the weapons names in the loadout.ini, they seem ok. Does anybody know what could be the problem? Thanks in advance.
FastCargo Posted September 10, 2007 Posted September 10, 2007 Need just a few more details. Stock install? If not, what addons? Single mission I assume...did you try different years? Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon? FastCargo
The_Editor Posted September 10, 2007 Author Posted September 10, 2007 Need just a few more details. Stock install? If not, what addons? Single mission I assume...did you try different years? Choose weapons from loadout screen...be specific. Is it that specific stations only give you the option of <Empty>? Is it that you choose a weapon, then go to fly and there is no weapon hanging from that pylon? FastCargo Thanks for the reply. It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same. When choosing a weapon, it does show on the pylon and can be used. It is a stock install with all the patches. The terrain used is EAWEuro.
The_Editor Posted September 10, 2007 Author Posted September 10, 2007 Thanks for the reply. It is single mission. It shows all stations <Empty> when going to the loadout screen. I have tried different years, still the same. When choosing a weapon, it does show on the pylon and can be used. It is a stock install with all the patches. The terrain used is EAWEuro. Here is a screenshot of the loadout.
tank03 Posted September 11, 2007 Posted September 11, 2007 (edited) Here is a screenshot of the loadout. I believe this article in the knowledge base that covers all you need to know about solving the problem: http://forum.combatace.com/index.php?showtopic=18346 Edited September 11, 2007 by tank03
The_Editor Posted September 11, 2007 Author Posted September 11, 2007 I believe this article in the knowledge base that covers all you need to know about solving the problem: http://forum.combatace.com/index.php?showtopic=18346 Many thanks. Everything is ok now. The missiles in the loadout.ini should have been e.g KS-1 instead of AS-1 as was in the original loadout.ini. There was also a mistake in the new info that switched two pylon positions. If anybody has got the Badger G, these are the proper positions: // Station 1 = Bomb Bay // Station 2 = FuselageECM // Station 3 = LeftMissilePylon // Station 5 = LeftECM // Station 4 = RightMissilePylon // Station 6 = RightECM [Attack] Loadout[03].WeaponType=KS-1 Loadout[03].Quantity=1 Loadout[04].WeaponType=KS-1 Loadout[04].Quantity=1 Loadout[01].WeaponType=FAB3000 Loadout[01].Quantity=3 [Anti-Ship] Loadout[03].WeaponType=KSR-2 Loadout[03].Quantity=1 Loadout[04].WeaponType=KSR-2 Loadout[04].Quantity=1 [Recon] Loadout[02].WeaponType=ECMPod Loadout[02].Quantity=1 Loadout[05].WeaponType=ECMPod Loadout[05].Quantity=1 Loadout[06].WeaponType=ECMPod Loadout[06].Quantity=1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now