Blizz 0 Posted September 24, 2007 Hi, From the cockpit view I don't see the fwd gunner,I put all the files where the readme said to.The pilot and gunners look fine from the exterior cams but from the cockpit view it's as if nobody is sitting in the fwd gunners position. Am I missing something? TY Share this post Link to post Share on other sites
Guest capun Posted September 25, 2007 The problem is that the gunner section is a children mesh of the cockpit in the External Model. Look at the .OUT file -Cockpit (93 polys, 279 verts) '02 - Default' --Gunner_Tub (118 polys, 354 verts) '02 - Default' ---MGunBase_F (100 polys, 300 verts) '02 - Default' ----MGun_F (256 polys, 768 verts) '02 - Default' -----Waist (64 polys, 192 verts) '07 - Default' Now, in the Virtual Cockpit mode, the external model Cockpit Mesh is set to be hidden Look at the Cockpit.ini [CockpitSeat001] ModelName=FokkerD7_cpit.LOD HideExternalNodeName=cockpit------------------ Here OpenCockpit=TRUE . . You can rem'd that line and see how the view in VC mode looks like. Share this post Link to post Share on other sites
Blizz 0 Posted September 25, 2007 OK, I removed "cockpit" from the Hide ext line and BOOM! there he was spinning around and everything. I don't understand why it doesnt come this way,is there a down side to seeing him in the cockpit view? anyway thx for the help, looks great now!!! Share this post Link to post Share on other sites
Guest capun Posted September 25, 2007 The reason is that the external model meshes will show up in the VC mode, most of those meshes have painted details instead of real gauges and controls, you also get all kinds of artifacts by not hiding them like double parts, flashing meshes, etc. Share this post Link to post Share on other sites
Guest Charles Posted September 26, 2007 Thanks for heads -up on this one, Blizz. I just had a look at the Gotha Cockpit.INI file, and I think it works better if you edit it as follows: [CockpitSeat001] ModelName=FokkerD7_cpit.LOD // HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.05 Position=-0.1,1.7,0.8 Offset=0.0,0.0,0.0 These changes reveal the gunner in front of you, and also corrects the actual pilot position somewhat. Share this post Link to post Share on other sites
Blizz 0 Posted September 28, 2007 Looks Good, thx Charles!! Share this post Link to post Share on other sites
don246 65 Posted September 28, 2007 Looks Good, thx Charles!! Ill second that Charles looking good, thanks. Share this post Link to post Share on other sites