Rover Posted November 17, 2007 Posted November 17, 2007 Hello!!! Can everyone tell me how could modify the ships, to convert them in helo carriers? Thanks!!!
Silverbolt Posted November 17, 2007 Posted November 17, 2007 (edited) in download section have a lot of Helo carriers inclunding one Hazard pierre and AZac frigate... I fount it on CV-59 data may can help [ Hull] ModelNodeName=Hull EffectSize=1.0 MaxExtentPosition= 28.98, 152.25,15.3340 MinExtentPosition=-28.98,-141.22,-3.98 StructuralFactor=40.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[ FRONT].Thickness=25.4 Armor[ RIGHT].Thickness=25.4 Armor[ LEFT].Thickness=25.4 Armor[ REAR].Thickness=25.4 Armor[ TOP].Thickness=25.4 Armor[ BOTTOM].Thickness=25.4 SystemName[ 001]=Engine SystemName[ 002]=Radar1 SystemName[ 003]=Deck SystemName[ 004]=Cat1 SystemName[ 005]=Cat2 SystemName[ 006]=Cable1 SystemName[ 007]=Cable2 SystemName[ 008]=Cable3 SystemName[ 009]=Cable4 SystemName[ 010]=Cat3 SystemName[ 011]=Cat4 SystemName[ 012]=Radar2 [ Deck ] SystemType=FLIGHT_DECK FlightDeckHeight=19.46 FlightDeckLenght=320.0 FlightDeckWidth=82.0 LandDeckAngle=-11.2 LandingAimPoint=-2.8118,-93.3041,19.4205 CollisionMesh=FlightDeck [ Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-14.2021,25.6062,19.4594 EndPosition=-10.4808,127.9300,19.3922 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect [ Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=15.3480,25.6062,19.4932 EndPosition=9.7593,127.9300,19.3944 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect [ Cat3] SystemType=CATAPULT CatapultID=3 StartPosition=-32.1468,-60.5698,19.4233 EndPosition=-32.3820,25.3614,19.4449 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect [ Cat4] SystemType=CATAPULT CatapultID=4 StartPosition=-17.9426,-44.9134,19.4233 EndPosition=-29.0853,-0.8193,19.3867 LaunchTime=2.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect i never tryed to do this, but i guess you have to look for start position Edited November 17, 2007 by Silverbolt
Guest capun Posted November 17, 2007 Posted November 17, 2007 You just cannot slap together a helo carrier ship via the ini. You need to know what is the mesh name of the landing platform so it can be used in the data ini. That plus it's dimensions and 3DS Max X,Y,Z location for the landing point and also for the cat and arresting wires. Some ships may not have a dedicated mesh for the landing platform so it may required a new 3DS Max model and LOD, that is what was done with the Helo carrier OH Perry. And btw carriers are almost indestructible, the quick and dirty solution to the planes landing causing the ship to explode was to make them almost indestructible. Hopefully that gets fixed with a later patch
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now