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Posted (edited)

Much as I love Third Wire, I've found that multiple bomb explosions lag my system. Is there a way to reduce the particle size of bomb explosions (NOT balloons bursting) or duration of the fireballs for First Eagles?

 

Yours, Mike

Edited by Mike463
Posted

All settings were set to low. I definitely take a frame hit due to smoke generated after hitting a convoy on armed recon. No problems with the archies or balloons bursting however.

 

Yours, Mike

Posted

What are your system specs? and have you done the flightengine.ini mods? Search CA for the mods if you don't know it, they may be even posted in the SFP1 Knowledge Database

 

Effects, specially smoke effects, have been known to cause stutter with low end systems.

Posted

System specs? I have a 1.8 P4, GeF 3, 512mb DDR and it runs OK on med. settings (12-35 fps...depending) but if I turn ground object detail to high it really eats up frames. Maybe your system just can't handle rendering the extra ground objects and the smoke/fire effects together?

Posted

Problem solved. What I did was go into the folders in Objects/Aircraft and Ground, then Configuration Settings for the individual aircraft/weapon and change specular, glossiness, and reflection to 0.00000 for each. Same was done in texture set for aircraft skins.

Frame rates with settings set to medium has been superb. With cockpit on I'm getting frame rates of 40-50.

 

Yours, Mike

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