+p10ppy Posted March 1, 2008 Posted March 1, 2008 View File New Le Prieur Rockets for the FE-Addon Spad VII 180 New Le Prieur Rockets for the FE-Addon Spad VII 180 I did them in a bit of a weird way to… Stop the AI jettisoning them Give them an upward trajectory on launch Caveats You can’t launch them in groups or all at once (they seemed to be historically bulk fired) Never seen the AI use them (did the AI use them pre Addon?) They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres… Included are a: New Spad_180_data.ini (with the weapon stations added) New Spad_180.ini (with the loadout file added) New Spad_180_Loadout.ini Le_Prieur_map.bmp Le_Prieur_Rocket.LOD Le_Prieur_Tube.LOD REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder) Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder Open the WEAPONDATA.INI in a text editor and add to the bottom ///////////////////////////////////////////////// [WeaponData025] TypeName=LePrieurRocket FullName=Le Prieur Rocket ModelName=Le_Prieur_Rocket Mass=5.000000 Diameter=0.050000 Length=0.356000 SubsonicDragCoeff=0.320000 SupersonicDragCoeff=2.769000 AttachmentType=NATO,USAF,UK,FRANCE SpecificStationCode= NationName=FRANCE StartYear=0 EndYear=0 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=1.040000 FusingDistance=5.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=50 ArmingTime=0.500000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=10.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=0.800000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=26.000000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,0.012000,-0.029000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,0.012000,-0.029000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData026] TypeName=LePrieurTube FullName=Le Prieur Tube ModelName=Le_Prieur_Tube Mass=4.000000 Diameter=0.020000 Length=1.570000 SubsonicDragCoeff=0.100000 SupersonicDragCoeff=0.770000 AttachmentType=NATO,FRANCE SpecificStationCode= NationName=FRANCE StartYear=1915 EndYear=1919 Availability=2 BaseQuantity=200 Exported=TRUE ExportStartYear=1914 ExportEndYear=1919 ExportAvailability=2 WeaponDataType=5 MaxFuelAmount=0.001000 Asymmetrical=FALSE ///////////////////////////////////////////////// Note [WeaponData0XX] should be sequential with any thing you already have there After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save That should be all If you want to add the rockets to another craft using the Spad_180_data.ini as an example Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there) [TopWingMidLeft] for the Spad ///////////////////////////////////////////////////////////////// SystemName[001]=leftWingRocketRail SystemName[002]=WingRockets02 SystemName[003]=WingRockets04 SystemName[004]=WingRockets06 SystemName[005]=WingRockets08 ///////////////////////////////////////////////////////////////// [TopWingMidRight] for the Spad ///////////////////////////////////////////////////////////////// SystemName[001]=RightWingRocketRail SystemName[002]=WingRockets01 SystemName[003]=WingRockets03 SystemName[004]=WingRockets05 SystemName[005]=WingRockets07 ///////////////////////////////////////////////////////////////// In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries) The two first stations are for the non-jettisonable launch tubes (graphic only) The Attachment Position will vary with differing aircraft AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right The following 8 Weapon Stations are for the rockets themselves Their Attachment Positions are similar to the first two EXCEPT: Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02) Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50) Up and down, add 0.017 for the first two (WingRockets01, WingRockets02) Add 0.137 too the next two (WingRockets03, WingRockets04) Add 0.257 too the next two (WingRockets05, WingRockets06) Add 0.377 too the last two (WingRockets07, WingRockets08) All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID) /////////////////////////////////////////////////////////// [LeftWingRocketRail] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.04,0.50,0.05 AttachmentAngles=0.0,15.0,0.0 LoadLimit=5 AllowedWeaponClass=FT AttachmentType=NATO ModelNodeName= PylonMass=0.01 PylonDragArea=0.00 NoJettisionTank=TRUE FuelTankName=LePrieurTube [RightWingRocketRail] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.04,0.50,0.05 AttachmentAngles=0.0,15.0,0.0 LoadLimit=5 AllowedWeaponClass=FT AttachmentType=NATO ModelNodeName= PylonMass=0.01 PylonDragArea=0.00 NoJettisionTank=TRUE FuelTankName=LePrieurTube [WingRockets01] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=3.04,0.51,0.067 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets02] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=-3.04,0.51,0.067 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets03] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=3.04,0.51,0.187 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets04] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=-3.04,0.51,0.187 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets05] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=3.04,0.51,0.307 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,90.0,18.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets06] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=-3.04,0.51,0.307 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets07] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=3.04,0.51,0.427 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 [WingRockets08] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL LoadLimit=5 AttachmentPosition=-3.04,0.51,0.427 AttachmentAngles=0.0,15.0,0.0 AllowedWeaponClass=RCKT EjectVelocity=0.0,150.0,30.0 AttachmentType=NATO ModelNodeName= PylonMass=0.001 PylonDragArea=0.00 ///////////////////////////////////////////////////////// Add to the aircraft’s someAircraft.ini //////////////////////////////////////////////////// LoadoutFile=someAircraft_LOADOUT.INI /////////////////////////////////////////////////////////////////// If it doesn’t already exist Create the someAircraft_LOADOUT.INI with… (or add to it if already exists) //////////////////////////////////////////////////////////////// [Le Prieur] DefaultFor=BALLOON_BUSTING Loadout[01].WeaponType=LePrieurTube Loadout[01].Quantity=1 Loadout[02].WeaponType=LePrieurTube Loadout[02].Quantity=1 Loadout[03].WeaponType=LePrieurRocket Loadout[03].Quantity=1 Loadout[04].WeaponType=LePrieurRocket Loadout[04].Quantity=1 Loadout[05].WeaponType=LePrieurRocket Loadout[05].Quantity=1 Loadout[06].WeaponType=LePrieurRocket Loadout[06].Quantity=1 Loadout[07].WeaponType=LePrieurRocket Loadout[07].Quantity=1 Loadout[08].WeaponType=LePrieurRocket Loadout[08].Quantity=1 Loadout[09].WeaponType=LePrieurRocket Loadout[09].Quantity=1 Loadout[10].WeaponType=LePrieurRocket Loadout[10].Quantity=1 //////////////////////////////////////////////////////////////// Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft Enjoy and feel free to mod it and repost it for other aircraft :yes: V Submitter p10ppy Submitted 03/01/2008 Category First Eagles - General Files - Weapons Mods Quote
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