fallout3 Posted March 2, 2008 Posted March 2, 2008 I am making the J-10.But I found that the landing gear cannot be displayed correctly in the game,and other aircrafts I made don`t have this problem.You can see it in the screenshot. And I use the following set [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=3.0 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGearStrut InsideNodeName=FrontBay ShockAnimationID=2 ShockStroke=0.15 SpringFactor=0.55 DampingFactor=2.90 WheelNodeName=NoseGearTire RotationAxis=Z-AXIS RollingRadius=0.18 CastoringWheel=FALSE CastoringNodeName=NoseGearHydraulics Steerable=TRUE MaxSteeringSpeed=45 Locking=FALSE MaxSteeringAngle=32.0 InputName=YAW_CONTROL ControlRate=0.8 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=220 MaxLoadFactor=9.0 CompressGearOnRetraction=TRUE [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=3.0 AnimationID=1 DragArea=0.45 HideGearNode=FALSE ModelNodeName=LeftMainGearStrut ShockNodeName=LeftMainGearHydraulics ShockStroke=0.3 SpringFactor=4.0 DampingFactor=3.0 WheelNodeName=LeftTire RotationAxis=Z-AXIS RollingRadius=0.6 CastoringWheel=FALSE CastoringNodeName= HasBrakes=TRUE BrakingCoefficient=0.8 RollingCoefficient=0.05 MaxDeploySpeed=220 MaxLoadFactor=9.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=3.0 AnimationID=1 DragArea=0.45 HideGearNode=FALSE ModelNodeName=RightMainGearStrut ShockNodeName=RightMainGearHydraulics ShockStroke=0.3 SpringFactor=4.0 DampingFactor=3.0 WheelNodeName=RightTire RotationAxis=Z-AXIS ReverseModelOrientation=TRUE RollingRadius=0.6 CastoringWheel=FALSE CastoringNodeName= HasBrakes=TRUE BrakingCoefficient=0.8 RollingCoefficient=0.05 MaxDeploySpeed=220 MaxLoadFactor=9.0 The mesh of the parts are correct.And I set the animations TCB.but not the wheel.Because the wheels have no animation.Could there be any mistakes in setting the pivot point and axis? By the way,how do you make animated AfterBurner nozzles? Can anyone help me with this problem? Thanks in advance. Quote
+FastCargo Posted March 2, 2008 Posted March 2, 2008 First, did you Reset XForm on the wheels? That should reset the mesh to the original round shape. Animated nozzles are done using vertex scale animation. Try using that to animate the nozzles. FastCargo Quote
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