mppd Posted March 9, 2008 Posted March 9, 2008 O.K. lets try another question. Anyone get a blue tint to their smoke from explosions - perhaps a Video card issue, or effects .ini? I'm of course running in 24-bit color mode. Thanks, Mike D.
vrkuboy Posted March 9, 2008 Posted March 9, 2008 i hope i understand what you mean. [EmitterType001] Name=BoomDebrisEmitter EffectLevel=3 EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=0.50000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.01 EmissionVolume=0.000000,0.000000,0.00000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,12000.000000 EmissionVelocityDeviation=0.0000 RadialVelocityTableType=CONSTANT RadialVelocity=5000000.0 RadialVelocityDeviation=0.5 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=7.000000 ParticleLifeTimeDeviation=1.0000 ParticleWeight=10.00000 ParticleRandomness=0.050000 ParticleDragFactor=0.400000 ParticleInheritence=0.0010000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.900000,0.800000,0.700000,0.0000000-------------------------here you can set color of explossion emiter ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.50000,0.40000,0.30000,1.00000 ParticleColor[03].Time=1.000000 ParticleColor[03].Value=0.200000,0.150000,0.100000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=3.00 ParticleSizeEnd=3.00 BaseSizeDeviation=0.5 TextureMaterial=BoomDebrisMaterial
mppd Posted March 9, 2008 Author Posted March 9, 2008 For various explosion smoke types, these values are all over the place. If I change all of the ParticleColor[xx].Value numbers to 1.000 or 0.000 for the entry for the smoke TGA which is applicable I should get all black or all white or vice versa?? I'll give it a try later. Thanks, Mike
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