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mppd

Blue tint to smoke in WOV?

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O.K. lets try another question. Anyone get a blue tint to their smoke from explosions - perhaps a Video card issue, or effects .ini? I'm of course running in 24-bit color mode.

 

Thanks,

Mike D.

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i hope i understand what you mean.

 

 

[EmitterType001]

Name=BoomDebrisEmitter

EffectLevel=3

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

LifeTime=0.50000

MaxVisibleDistance=8000.000000

PositiveZOnly=TRUE

EmissionRate=0.01

EmissionVolume=0.000000,0.000000,0.00000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,12000.000000

EmissionVelocityDeviation=0.0000

RadialVelocityTableType=CONSTANT

RadialVelocity=5000000.0

RadialVelocityDeviation=0.5

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=7.000000

ParticleLifeTimeDeviation=1.0000

ParticleWeight=10.00000

ParticleRandomness=0.050000

ParticleDragFactor=0.400000

ParticleInheritence=0.0010000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.900000,0.800000,0.700000,0.0000000-------------------------here you can set color of explossion emiter

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.50000,0.40000,0.30000,1.00000

ParticleColor[03].Time=1.000000

ParticleColor[03].Value=0.200000,0.150000,0.100000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=3.00

ParticleSizeEnd=3.00

BaseSizeDeviation=0.5

TextureMaterial=BoomDebrisMaterial

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For various explosion smoke types, these values are all over the place. If I change all of the ParticleColor[xx].Value numbers to 1.000 or 0.000 for the entry for the smoke TGA which is applicable I should get all black or all white or vice versa?? I'll give it a try later.

 

Thanks,

Mike

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