Basher11 Posted April 10, 2008 Posted April 10, 2008 Out of many flight simulation games, there are always keys for viewing weapons launched by either the player or the AI. Is it really really no such views available in this game? What a pity if it is! Quote
Basher11 Posted April 10, 2008 Author Posted April 10, 2008 I have this video and I really want to view the AGM-84A launched from the B-57B. Currently I have no key for viewing that. <YouTube><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/watch?v=47m_X22k-v8">'>http://www.youtube.com/watch?v=47m_X22k-v8"> </param> <embed src="http://www.youtube.com/watch?v=47m_X22k-v8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></YouTube> Quote
Basher11 Posted April 10, 2008 Author Posted April 10, 2008 This is his modification: [ViewClass011] ViewClassName=WeaponViewClass ViewType=TRACKING_VIEW ViewGroupID=4 DefaultView=FreeView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FOV=45.0 ObjectDistance=40 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=FALSE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=TRUE RememberPosition=TRUE RememberFOV=TRUE TrackObjectPitch=FALSE TrackObjectYaw=FALSE TrackObjectRoll=FALSE LimitPitch=TRUE LimitYaw=FALSE ZoomFOV=FALSE ZoomScale=0.04 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=63550000.0 Acceleration=63510000.0 AngleRates=720.0,600.0,600.0 FOVRate=60.0 MinAngles=0.0,-100.0,0.0 MaxAngles=0.0,100.0,0.0 //distance to zoom MinObjectDistance=3.0 MaxObjectDistance=1200.0 OffsetDistance=0.0 ResetTime=5.5 [View024] ViewName=WeaponView ViewClassName=WeaponViewClass UpdateAlways=TRUE ViewGotoControl=GOTO_VIEW_WEAPON CycleNextControl=GOTO_VIEW_WEAPON CyclePrevControl=GOTO_VIEW_WEAPON ObjectFrom=SearchPlayerWeapon PositionOffsets=0.0,-15.0,0.0 AngleOffsets=0.0,-15.0,0.0 // If would you like to switch between ALL weapons in the game remove ( delete ) a PLAYERLAUNCHED from [searchPlayerWeapon] section. [searchPlayerWeapon] ViewObjectGroupName=MissileGroup ViewObjectStatusFlag=PLAYERLAUNCHED You might not believe this, but I actually figured it out by myself about [ViewClass011]. I am so glad that I think the same way as he did. That part is to let us look at the weapon from all angles. But I completely get stuck at switching between ALL weapons in the game. I had absolutely no idea it is related to [searchPlayerWeapon] section not even by way of a wold guess. Thanks Solverbolt for the pointer and thanks to Wingwiner. Quote
Basher11 Posted April 11, 2008 Author Posted April 11, 2008 (edited) Wingwiner's weapon view works admirably well! Thanks Wingwiner. The video is http://www.youtube.com/watch?v=47m_X22k-v8 Edited April 11, 2008 by Basher11 Quote
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