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Posted

Out of many flight simulation games, there are always keys for viewing weapons launched by either the player or the AI.

 

Is it really really no such views available in this game? What a pity if it is!

Posted

I have this video and I really want to view the AGM-84A launched from the B-57B. Currently I have no key for viewing that.

 

<YouTube><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/watch?v=47m_X22k-v8">'>http://www.youtube.com/watch?v=47m_X22k-v8"> </param> <embed src="http://www.youtube.com/watch?v=47m_X22k-v8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></YouTube>

Posted

This is his modification:

 

[ViewClass011]

ViewClassName=WeaponViewClass

ViewType=TRACKING_VIEW

ViewGroupID=4

DefaultView=FreeView

AllowFromDiffGroup=TRUE

SnapView=FALSE

InsideView=FALSE

FOV=45.0

ObjectDistance=40

PitchControl=CAMERA_PITCH_AXIS

YawControl=CAMERA_YAW_AXIS

RollControl=

ZoomControl=CAMERA_ZOOM_CONTROL

JumpToViewSameGroup=TRUE

JumpToViewDiffGroup=TRUE

SmoothAngleTransition=FALSE

SmoothPositionTransition=FALSE

SmoothFOVTransition=TRUE

RememberAngle=TRUE

RememberPosition=TRUE

RememberFOV=TRUE

TrackObjectPitch=FALSE

TrackObjectYaw=FALSE

TrackObjectRoll=FALSE

LimitPitch=TRUE

LimitYaw=FALSE

ZoomFOV=FALSE

ZoomScale=0.04

PanScale=0.00140

MinSpeed=100.0

MaxSpeed=63550000.0

Acceleration=63510000.0

AngleRates=720.0,600.0,600.0

FOVRate=60.0

MinAngles=0.0,-100.0,0.0

MaxAngles=0.0,100.0,0.0

//distance to zoom

MinObjectDistance=3.0

MaxObjectDistance=1200.0

OffsetDistance=0.0

ResetTime=5.5

 

[View024]

ViewName=WeaponView

ViewClassName=WeaponViewClass

UpdateAlways=TRUE

ViewGotoControl=GOTO_VIEW_WEAPON

CycleNextControl=GOTO_VIEW_WEAPON

CyclePrevControl=GOTO_VIEW_WEAPON

ObjectFrom=SearchPlayerWeapon

PositionOffsets=0.0,-15.0,0.0

AngleOffsets=0.0,-15.0,0.0

 

 

// If would you like to switch between ALL weapons in the game remove ( delete ) a PLAYERLAUNCHED from [searchPlayerWeapon] section.

 

 

[searchPlayerWeapon]

ViewObjectGroupName=MissileGroup

ViewObjectStatusFlag=PLAYERLAUNCHED

 

 

You might not believe this, but I actually figured it out by myself about [ViewClass011]. I am so glad that I think the same way as he did. That part is to let us look at the weapon from all angles.

 

But I completely get stuck at switching between ALL weapons in the game. I had absolutely no idea it is related to [searchPlayerWeapon] section not even by way of a wold guess. Thanks Solverbolt for the pointer and thanks to Wingwiner.

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