Guest pfunkmusik Posted April 26, 2008 Posted April 26, 2008 Welcome to Greece! I have tried over and over again to get rid of the white water and can't. I saved the original GermanyCE.ini file like Gepard says to, but to no avail. pfunk
Lexx_Luthor Posted April 27, 2008 Posted April 27, 2008 Pf, your water tiles (water=1), are they tga files? Poast a sample water section out of your terrain's _DATA file. I have not developed tga tiles for my terrain yet. I just have the boring bmp, no sun reflections. I don't know much about this aspect.
Guest pfunkmusik Posted April 27, 2008 Posted April 27, 2008 Pf, your water tiles (water=1), are they tga files? Poast a sample water section out of your terrain's _DATA file. I have not developed tga tiles for my terrain yet. I just have the boring bmp, no sun reflections. I don't know much about this aspect. No, sir. They are the .bmp files that were converted from the .tga files. Is there a way to go back to them? What in the .ini do you need to see? pfunk
Lexx_Luthor Posted April 27, 2008 Posted April 27, 2008 No, sir. They are the .bmp files that were converted from the .tga files. Is there a way to go back to them? What in the .ini do you need to see? pfunk Okay, for now, use water=0 in your Texturelist so you see the bmp tiles, just like any other terrain tile. You won't have water sun reflections though. This requires tga. I don't yet know how to construct a tga for this. Others here will help. Can the old tga's work if you referenced them?
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