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I just now noticed this, there doesnt seem to be any force feedback in this game!!??!! That is a must have lads, all new sims have it. It makes the game that much more immersive. I sure hope it will be added in the future, that would be one more thing to make this game back seat to other sims.

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Anyone hear anything on this?

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Guest Ranger332

Havent heard anything but there are alot of other things I would reather they fix first,like the CTD in multiplayer

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Agreed, but this is something I DO hope they consider adding. It would be a shame to not eventually have the capability if we desire.

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NDA? Ok Hollywood, ya got me there, mystery of the week. What is NDA? :?

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Guest Ranger332

roflol might not be the one you want but same say nda=no damn answer.

but there are others

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Guest Ranger332

lmao lol bout the same thing :D

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I wish they'd make a FF HOTAS. Like redo the Saitek X-36 with FF and rudder pedals, and USB. I would buy that in a heartbeat over the Cougar. For one thing, it probably wouldn't be $300 :D.

 

Imagine, buffeting stick near the stall, feeling the hits in your rudder if you get shot at, or feeling it get slack all of a sudden when you stall, and finally, feeling the full range of detents on the stick for afterburner and such.

 

I mean, how hard would it be to allow the user to program the FF for the throttle to allow for multiple detents? Then I could match up the 70% mark for SF.

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LOL! Well, cleared up that mystery, hehehe.

 

I can tell this poor fellow is DYIN' to tell us...LOL! THAT would be rough. :lol::lol:

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Guest Ranger332

:roll:

ok ff is nice but try playing the game with you eyes closed.you cant lets face it its the visuals the set the envorerment that the focus of any flight sim. i hav ff stick and turn if off have the time. granted it will be nice to "feel" the game but i myself would reather see better damage effect like in IL2 see the holes throught the wings see wires hanging out the body now that will get a "stiffy" lol

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I agree 100% Ranger on better damage effects. I love the way IL2 models it with peices of wing spar, etc. poking out of the remains of the wing, or a shotup stabilizer showing its ribs. Thats cool. The visuals are probably the most important aspect of a game after its playability. But I personally also like IL2's FF, like when I'm taking off, the bumping down the runway, or the bump of the flaps coming up, or when I am hit by rounds fired by some unlucky, poor, benighted fool who managed to get behind me and who now is only seconds away from a flaming, exploding death because he had the temerity to fire at ME...uh, sorry, I digress... :roll:

I just think its one more thing to make the game that much more immersive. If ya dont like it, a good game will allow you to turn it off.

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