Guest pfunkmusik Posted June 1, 2008 Posted June 1, 2008 (edited) When flying single mission, my decals and tailcodes show up perfectly, when flying campaign mode, they don't. I'm reading TK's decal tutorial right now, but some help would be appreciated. I don't guess that dumping them all in the default 'Decals' folder will help, will it? Oh, here's my decals.ini for an F-4E skin I'm using. [Decal001] MeshName=fuselage_P DecalFacing=RIGHT FilenameFormat=F-4e\924thTFG\D\star Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalFacing=LEFT FilenameFormat=F-4e\924thTFG\D\star Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalFacing=TOP FilenameFormat=F-4E\924thTFG\D\star2 Position=-5.01,-1.80 Rotation=40.0 Scale=0.85 [Decal004] MeshName=wing_right_outer DecalFacing=BOTTOM FilenameFormat=F-4E\924thTFG\D\star2 Position=5.01,-1.80 Rotation=40.0 Scale=0.85 DecalMaxLOD=3 [Decal005] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4E\924thTFG\D\tcr Position=-5.0,1.60 Rotation=0.0 Scale=3.0 DecalMaxLOD=4 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4E\924thTFG\D\tcl Position=-5.0,1.60 Rotation=0.0 Scale=3.0 DecalMaxLOD=4 [Decal007] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal008] MeshName=fuselage_front DecalFacing=LEFT FilenameFormat= Position=8.388,-0.418 Rotation=95.0 Scale=2.30 DecalMaxLOD=4 [Decal009] MeshName=fuselage_front DecalFacing=RIGHT FilenameFormat= Position=8.388,-0.418 Rotation=95.0 Scale=2.30 REVERSE=true [Decal010] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=4.53,0.067 Rotation=0.0 Scale=0.50 DecalMaxLOD=4 [Decal011] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=4.53,0.067 Rotation=0.0 Scale=0.50 DecalMaxLOD=4 [Decal012] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-4E\924thTFG\D\fl Position=2.73,-0.067 Rotation=0.0 Scale=2.60 DecalMaxLOD=4 [Decal013] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-4E\924thTFG\D\fl Position=2.73,-0.067 Rotation=0.0 Scale=2.60 DecalMaxLOD=4 [Decal014] MeshName=fuselage_front DecalFacing=RIGHT FilenameFormat=F-4E\924thTFG\D\fl Position=7.238,-0.718 Rotation=0.0 Scale=2.60 DecalMaxLOD=4 [Decal015] MeshName=fuselage_front DecalFacing=LEFT FilenameFormat=F-4E\924thTFG\D\fl Position=7.238,-0.718 Rotation=0.0 Scale=2.60 DecalMaxLOD=4 [Decal016] MeshName=vertical_stabilizer DecalFacing=LEFT FilenameFormat=F-4E\924thTFG\D\flt Position=-4.95,1.70 Rotation=33.0 Scale=2.6 DecalMaxLOD=4 [Decal017] MeshName=vertical_stabilizer DecalFacing=RIGHT FilenameFormat=F-4E\924thTFG\D\flt Position=-4.95,1.70 Rotation=33.0 Scale=2.6 DecalMaxLOD=4 REVERSE=true pfunk Edited June 1, 2008 by pfunkmusik
Guest pfunkmusik Posted June 1, 2008 Posted June 1, 2008 King's X, I found it. You gotta put a StartNumber value in the AirUnit entry of the campaign_data.ini file. pfunk
Stick Posted June 1, 2008 Posted June 1, 2008 Dont quite get you, Ive been having the same issue with the f-22s in my little campaign in mideast. What does the entry look like?
Guest pfunkmusik Posted June 1, 2008 Posted June 1, 2008 Go into the Campaign_data.ini file. Got it? OK, go to your F-22 unit and look for the DefaultTexture entry. Now, directly under that, put... StartNumber=0 Save, and retry. Remember, if you have an existing campaign going, you won't see the result. You gotta start a new one to see the changes. pfunk
Stick Posted June 1, 2008 Posted June 1, 2008 Go into the Campaign_data.ini file. Got it? OK, go to your F-22 unit and look for the DefaultTexture entry. Now, directly under that, put... StartNumber=0 Save, and retry. Remember, if you have an existing campaign going, you won't see the result. You gotta start a new one to see the changes. pfunk Got it loud n clear. Thank you I will bear in mind when I start again.
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