Sentry Posted August 8, 2008 Posted August 8, 2008 In the file, you have SAMLauncher for example in the code below. Now the question is how does the game know which SAMLauncher to use? [TargetArea049] Name=Suran Position=622000.00,508000.00 Radius=10000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=CommBuilding1 Target[001].Offset=3928.10,-5964.80 Target[001].Heading=0 Target[002].Type=CityBuilding3 Target[002].Offset=-2000.00,0.00 Target[002].Heading=90 Target[003].Type=CityBuilding2 Target[003].Offset=5525.60,-3005.40 Target[003].Heading=90 Target[004].Type=CityBuilding2 Target[004].Offset=5420.80,-4758.00 Target[004].Heading=0 Target[005].Type=Warehouse1 Target[005].Offset=1352.88,4689.94 Target[005].Heading=0 Target[006].Type=mosque1 Target[006].Offset=192.60,-364.50 Target[006].Heading=90 Target[007].Type=mosque1 Target[007].Offset=-6379.20,1780.10 Target[007].Heading=90 Target[008].Type=CityBuilding1 Target[008].Offset=-7149.30,1897.40 Target[008].Heading=0 Target[009].Type=CityBuilding1 Target[009].Offset=-5912.50,-3155.10 Target[009].Heading=90 Target[010].Type=CityBuilding1 Target[010].Offset=-33.93,1949.40 Target[010].Heading=180 Target[011].Type=CityBuilding1 Target[011].Offset=949.10,1946.90 Target[011].Heading=270 Target[012].Type=Crane Target[012].Offset=1421.50,4960.40 Target[012].Heading=310 Target[013].Type=Crane Target[013].Offset=-592.00,4922.00 Target[013].Heading=310 Target[014].Type=Warehouse1 Target[014].Offset=-643.38,4688.09 Target[014].Heading=0 Target[015].Type=Warehouse1 Target[015].Offset=3837.20,-5947.00 Target[015].Heading=-90 Target[016].Type=CityBuilding2 Target[016].Offset=5148.10,-1913.60 Target[016].Heading=90 Target[017].Type=CityBuilding2 Target[017].Offset=5470.40,565.50 Target[017].Heading=270 Target[018].Type=mosque1 Target[018].Offset=3735.30,-4989.30 Target[018].Heading=90 Target[019].Type=mosque1 Target[019].Offset=3963.10,1908.00 Target[019].Heading=90 Target[020].Type=CityBuilding2 Target[020].Offset=2460.40,3476.80 Target[020].Heading=0 Target[021].Type=CityBuilding2 Target[021].Offset=-1950.80,2183.90 Target[021].Heading=90 Target[022].Type=CityBuilding2 Target[022].Offset=-5136.30,-105.40 Target[022].Heading=90 Target[023].Type=mosque2 Target[023].Offset=-53.00,2408.80 Target[023].Heading=90 Target[024].Type=mosque2 Target[024].Offset=-7457.90,-4367.90 Target[024].Heading=90 Target[025].Type=CityBuilding3 Target[025].Offset=-1931.40,-5878.60 Target[025].Heading=180 Target[026].Type=mosque2 Target[026].Offset=82.50,-4263.50 Target[026].Heading=180 Target[027].Type=AAA Target[027].Offset=1926.40,5244.00 Target[027].Heading=0 Target[027].ActiveYear=1961 Target[028].Type=AAA Target[028].Offset=332.10,5200.80 Target[028].Heading=0 Target[028].ActiveYear=1961 Target[029].Type=AAA Target[029].Offset=-1632.00,5236.00 Target[029].Heading=0 Target[029].ActiveYear=1968 Target[030].Type=EWR Target[030].Offset=3571.20,-8496.50 Target[030].Heading=270 Target[031].Type=AAA Target[031].Offset=3264.90,-8476.90 Target[031].Heading=315 Target[032].Type=AAA Target[032].Offset=3791.20,-8546.80 Target[032].Heading=135 Target[032].ActiveYear=1966 Target[033].Type=AAA Target[033].Offset=3853.50,-6189.30 Target[033].Heading=225 Target[033].ActiveYear=1967 Target[034].Type=SAMRadar Target[034].Offset=-4336.00,-7221.00 Target[034].Heading=45 Target[034].ActiveYear=1966 Target[035].Type=SAMLauncher Target[035].Offset=-4436.00,-7046.00 Target[035].Heading=330 Target[035].ActiveYear=1966 Target[036].Type=SAMLauncher Target[036].Offset=-4236.00,-7046.00 Target[036].Heading=30 Target[036].ActiveYear=1966 Target[037].Type=SAMLauncher Target[037].Offset=-4136.00,-7221.00 Target[037].Heading=90 Target[037].ActiveYear=1966 Target[038].Type=SAMLauncher Target[038].Offset=-4536.00,-7221.00 Target[038].Heading=270 Target[038].ActiveYear=1966 Target[039].Type=SAMLauncher Target[039].Offset=-4236.00,-7396.00 Target[039].Heading=150 Target[039].ActiveYear=1966 Target[040].Type=SAMLauncher Target[040].Offset=-4436.00,-7396.00 Target[040].Heading=210 Target[040].ActiveYear=1966 Target[041].Type=AAA Target[041].Offset=-4340.00,-7297.00 Target[041].Heading=315 Target[041].ActiveYear=1966 Target[042].Type=watertower1 Target[042].Offset=-2598.00,-6028.00 Target[042].Heading=180 Target[043].Type=oiltank1 Target[043].Offset=-366.00,5020.00 Target[043].Heading=0 Target[044].Type=oiltank1 Target[044].Offset=-313.00,5024.00 Target[044].Heading=0 Target[045].Type=oiltank1 Target[045].Offset=-292.00,5064.00 Target[045].Heading=0 Target[046].Type=GeneratorBuilding1 Target[046].Offset=-1469.88,4991.97 Target[046].Heading=270 Quote
+Fubar512 Posted August 8, 2008 Posted August 8, 2008 In the file, you have SAMLauncher for example in the code below. Now the question is how does the game know which SAMLauncher to use? The game determines which unit to use based on service dates and available FIXED SAM types. For example, if you have the SA-3 missile installed in your weapondata.ini, and the appropriate SAM launchers (SA-3QL, SA-3DL, SA-3BQL, etc.) are located within your ground objects folder, then the game engine will randomly use those and place them wherever there's a call out for a fixed-SAM battery using the service date as a control. You also need to define the SAM type-specific radars, and network them to your launchers, so you won't encounter mixed batteries (SA-2s and 3s using the wrong radar, etc.) There's a bug in the series that prevents Mobile SAMs from showing up, unless you redefine their groundobject role to "Mobile_AAA". Then they''ll be placed randomly, wherever there's a call out for AAA on the map. Quote
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