gbnavy61 Posted August 17, 2008 Posted August 17, 2008 I am wondering how EO guided missiles (like AGM-65s) and LGBs are used in the confines of the game. I have all my gameplay settings to 'Hard' and find that when I take the aforementioned weapons on a mission, they are pretty much useless because I can't seem to lock onto a target to fire them. I recall reading somewhere a while back that the game engine allows you to take guided bombs and AGMs without pods and you can still hit the primary target. If you take a pod, you can hit multiple targets. What I'm wondering is, because of the 'Hard' settings, is this preventing me from using these weapons at all? (Flying WOI using the May 08 MFWP and a bunch of addon jets.) Quote
+FastCargo Posted August 17, 2008 Posted August 17, 2008 They should work normally. I'll check right now... FastCargo Edit: Yep, work just fine in WOI. Used Mavericks on a F-5E with no laser designator. Seemed to work fine. Quote
GwynO Posted August 17, 2008 Posted August 17, 2008 I am wondering how EO guided missiles (like AGM-65s) and LGBs are used in the confines of the game. I have all my gameplay settings to 'Hard' and find that when I take the aforementioned weapons on a mission, they are pretty much useless because I can't seem to lock onto a target to fire them. I recall reading somewhere a while back that the game engine allows you to take guided bombs and AGMs without pods and you can still hit the primary target. If you take a pod, you can hit multiple targets. What I'm wondering is, because of the 'Hard' settings, is this preventing me from using these weapons at all? (Flying WOI using the May 08 MFWP and a bunch of addon jets.) I had a similar problem, have always used hard on all gameplay settings apart from visual cueing and hud, in the end I had a look at the designator pod ini's and found that they appeared to be configured as jamming pods rather than designators, I think this came about from using the wrong weapon editor because when I deleted the editor I was using for everything and downloaded the right ones for each of my installs of sf gold, wov, woe and woi respectively, re did the weapon editor .dat dance, hey presto, they are now configured as designator pods again and work in game as such. Quote
gbnavy61 Posted August 17, 2008 Author Posted August 17, 2008 Do you need to have the visual targeting off of hard for these to work properly? Quote
GwynO Posted August 17, 2008 Posted August 17, 2008 (edited) Do you need to have the visual targeting off of hard for these to work properly? It certainly makes it easier to know when you have something locked with eo or lgb's weapons. The default key for select ground target is E, press this and cycle through the targets then whichever target is contained within the red box is the target that the EO or Laser seeker will attempt to track. Without that red box there is no way to move the seekers field of view as seen on the cockpit display, find the target you want and lock it, so I treat easy visual targeting and cycling the E key as a fudge that at least gives the impression of selecting a target from the others. I guess the weapons would work without those little red boxes but then how would you know exactly what you are locked onto if for example you don't have a tv display in the cockpit, or even with the tv display, can you tell which is the exact target from just looking at that? If so turn the visual targeting back to hard and just use the E key and monitor any changes on the tv display as it moves through different ground targets. Edited August 17, 2008 by Mab Glyndwr Quote
+FastCargo Posted August 18, 2008 Posted August 18, 2008 I use visual targeting on hard, and have the display in the cockpit. You should have some sort of visual display (could be the radar screen) to use EOGR weapons. Also, I didn't address your LGB question...you must have a laser designator to be able to use it, either internally or on a pod. FastCargo Quote
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