Jug Posted August 20, 2008 Posted August 20, 2008 (edited) Thanks to all of the modders out there, there is bunches of stuff for almost all aircraft. Comes a time, though, when you have decided to make a nation specific aircraft fighting in a custom campaign over add on terrain, where you find yourself hunting for that neat little [canopy] or [landinglight] add on to a stock or add on aircraft and you just can't find the doggone thing anywhere. The way I handle it may help you if you are starting out in this series and want to get into the whole nine yards of what you can do in TK's magic worlds. I have an external hard drive that does nothing but keep all my Wo* information. I have a file naming standard that aids the computers ability to sort and assist me in finding the files I need. I start with a date (YYYYMMDD - file construction date, not download date) underscore (_) what the file is all about (Effects, Terrain, USAF, USSR, Sounds) underscore(_) and then enough details about what is in the file so that I don't have to open it to find out what is in it. An important part of the file details is things like author/team that developed the add on. Many times follow on add-ons refer to a specific product by a specific author/team (e.g. Mirage Factory) and when it is right there in the file title, it makes it easy to find. In any given file folder, the files are sorted by date and you can tell which cockpit mod is the most current by going to the bottom of the list. I have an aircraft folder that is split into individual folders for each aircraft in the game subdivided into folders for skins and hangar/loading screens. I also include a [aircraft]_Addon text file that is the neat little stuff that I pick up on the various aircraft via the forum, experimentation or otherwise consolidated into a text file. Contents of my F-100D Super Sabre Addons demonstrates what I mean: F-100D Addons: Add the following: [fuselage] SystemName[009]=Canopy SystemName[010]=ECM SystemName[011]=DecoyDispenser SystemName[012]=DorsalPositionLight SystemName[013]=VentralPositionLight [nose] SystemName[007]=LandingLight [LeftWing] SystemName[009]=LeftLandingLight [RightWing SystemName[009]=RightLandingLight Renumber the SystemName items sequentially. Add just above the crew section: [Canopy] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 DeltaStallAlpha=0.00 AreaRatio=0.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=15.0 Setting[1].RetractValue=10.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=2 Add at the end of the weapons section: [ECM] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=20.0 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 [DecoyDispenser] SystemType=DECOY_DISPENSER EjectPosition=0.0,0.0,-1.0 EjectVelocity=0.0,0.0,-1.0 NumFlare=40 NumChaff=40 MinExtentPosition= -0.23, 1.60, 0.74 MaxExtentPosition= 0.23, 2.99, 1.15 Replace the entire lights section with the following: // Lights --------------------------------------------------------- //Position=[Left+/Right- of centerline], [Fwd+/Aft- of center], [Above+/Below- of center] [LeftPositionLight] SystemType=LIGHT Position=-6.654,-4.246,-0.534 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.654,-4.246,-0.534 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position=0.0,-7.656,2.4262 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.02 LightSrcRange=0.5 CanFlash=FALSE [VentralPositionLight] SystemType=LIGHT Position=0.001,2.114,-1.058 LightSrcOffset=-0.0,0.00,-0.01 Color=1.0,0.0,0.0 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.90 [DorsalPositionLight] SystemType=LIGHT Position=0.0,2.291,0.997 LightSrcOffset=0.00,0.00,0.01 Color=1.0,0.0,0.0 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=1.00 [landinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=0.0000,4.0500,-1.3025 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Leftlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=-1.825,-1.0000,-1.275 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE [Rightlandinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.06 Position=1.825,-1.0000,-1.275 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=60.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE To Personalize the Super Sabre copy the Jug.tga file to the appropriate skin folder Then add the following to the decal.ini file in that skin folder [Decalxxx] <-- ensure the numbers are sequential MeshName=fuselage_front DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-100D\USAF SEA Camo\Jug <-- ensure the path maps correctly Position=5,0.465 Rotation=7 Scale=0.7 DecalMaxLOD=3 It is kinda like a self made Readme file for my Wo* aircraft incorporating all of the neat things that I or other folks have come up with than enhance the sim experience. I find it very useful for reconstructing a specific favorite aircraft for a custom campaign over a custom terrain. Anything new or neat that comes out, I just cut and paste to my living text file and I know where to find it all when I need it. I currently have some 60Gigs of stuff that is mostly all about Wo* Sims to indicate what 4 years of faithful participation on this site and others can give. My suggestion is to organize early or that neat tweak will never be found again. Others may have some organizational techniques that could help a new guy get started and not be overwhelmed by all this nifty stuff. Edited August 20, 2008 by Jug Quote
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