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well, I upgraded from the A-10A 2.5 to the A-10A early 3.0, and I have to say I love the improvement. Less lag, and a REAL Maverick screen!

 

However, I'd like to do some changes with the HUD. I usually fly late 70's to mid 80's (less SAMs, less lag), and the HUD seems a bit advanced for that era. I really liked the HUD on version 2.5, and I perfected my bombing technique with the fixed AG receptacle. However, the HUD on 3.0 has Lead Computing Gunsight and CCIP, neither of which I really like because it takes the skill, fun and luck out of gunning and low level bombing, respectively. Also, when I turn, the HUD reminds me how careless a pilot I am by dissapearing off the reflector. All this *shudder* automation makes me think I'm turning into another hapless arcader.

 

I'd really like to take the HUD straight from version 2.5 and plunk it in version 3.0, but I'm not sure how to do that, and then I'm afraid that the Maverick targeting system won't work with the HUD. Is there a way that I could either downgrade the 3.0 HUD or add the mav targeting to the 2.5 HUD?

 

Thanks.

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errr...

I think you refer to the original A-10A mod ( 2.5) which uses avionics60 and has the "HUD" completely build into the cockpit model...

and 3.0 is the updated A-10 package mod which uses avionics70 with a "real" HUD.

 

you can move over the whole cockpit of the 2.5 bird into the 3.0 versions, including the cockpit +avionics ini and changing from avionics70 to avionics60 in the A-10x.ini

 

time for experiments... :ph34r:

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Hooray for trial and error!

 

can't get the old cockpit to work right with the mavs, so I'm going to replace the CCIP with a conventional fixed pipper. I'm just guessing at how to do this, though.

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Success!

 

All I had to do was go into the Avionics.ini and make the ICCP icon a fixed pipper using the gunsight .tga and then reposition it lower in the HUD. Works like a charm!

 

I suppose the thread wasn't totally necessary, I thought it'd be more complicated then some simple substitutions. :blush:

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