switch Posted October 7, 2003 Posted October 7, 2003 I just finished watching the videos. (both: "spins" and "mig v f-16") I can tell (at least I think I can) just from watching the videos that the flight modeling in full version lo-mac is much better then in the demo. MrMudd, in your spin recoveries - did you simply use opposite rudder or you also tinkered with the throttles? (I assume the compressors were not stalled) How would the recovery from this type of spin be done in the real Eagle? As far as 1v1 video - one comment: I gotta get me that TrackIR! (although at times, the panning motion seemed kinda choppy) Quote
PG_Raptor Posted October 7, 2003 Posted October 7, 2003 Where are you guys downloading these videos from? Quote
PRecog Posted October 8, 2003 Posted October 8, 2003 was a little concerned about the choppiness of TRackIR in the video 'Wags' made earlier. I can say that in the demo TRackIR works as smooth as silk. You'll love it! Quote
Guest MrMudd Posted October 8, 2003 Posted October 8, 2003 Track Ir is very smooth the problem is in the replaying of the tracks and doing video captures. this causes your cpu to do double duty. In FS2004 i get around 40 FPS max details. As soon as i start fraps it knocks it down to 11 FPS. This is simply becasue my CPU is forced to sahre info with both the GPU and the hard drive that are both trying to Display, and record Data to my hard drive and the Monitor. this is the one drawback to FRAPS capture methods. Quote
Guest MrMudd Posted October 8, 2003 Posted October 8, 2003 I just finished watching the videos. (both: "spins" and "mig v f-16")I can tell (at least I think I can) just from watching the videos that the flight modeling in full version lo-mac is much better then in the demo. MrMudd, in your spin recoveries - did you simply use opposite rudder or you also tinkered with the throttles? (I assume the compressors were not stalled) How would the recovery from this type of spin be done in the real Eagle? As far as 1v1 video - one comment: I gotta get me that TrackIR! (although at times, the panning motion seemed kinda choppy) No throttles were used however Fighters that have Dual Engines in real life as a last resort you can use Varying thrust to assist and force an aircraft out of a SPIN. The sim Models Airflow Stalls (loss of Lift) Accelerated stalls, and Spins Both inverted and upright. Engine Stall and stagnations however do not exist in the sim. This would obviously be a gigantic leap in flightsims if this was modeled. However i have noted that over time the engines FTIT do climb in temperature. I havnt spent much time in this realm. In lomac it is based on a middle ground for flight sims that will allow all consumers at differnt levels of sim proficiency to enjoy their experiance in a highly immersive virtual world Here is a sample of the real F15C recovery Checklists and procedures RECOVERY FROM THE SPIN will be indicated by 1. airspeed increasing. 2. AOA decreaseing. 3. yaw rate decreaseing. 4.yaw rate tone decreasing then stopping, and 5. aircraft pitching over to a low nose attitude *NOTE* laterral stick movement is the primary spin recovery control. Do not delay aplication of full lateral stick while attempting to set throttles. I will also note that pitching the aircraft will only induce a flatter Horizontal spin causeing a delay and more loss of altitude required for spin recovery once you have verified that the spin recovert has occured. Next, Neutralize controls and match engine 1and 2 throttles. *NOTE* During certain instances, the aircraft may rapidly pass pure vertical and hang up in an inverted negative AOA stalled condition. This condition can be aggravated by a low power setting , forward stick positio, or nose down trim. Positive aft pressure will recover the aircraft although initial pitch response may be slow and or delayed OUT OF CONTROL/DEPARTURE RECOVERY CHECKLIST 1. CONTROLS: Smoothly neutralise and release 2. SPEEDBRAKE: retract if aircraft is not recovering and airspeed is greater thatn 175 nots, an auto roll is probable. 3.RUDDER: Opposite of roll direction if aircraft is still not recovering and airspeed is below 175 knots, an upright spin is probable. 4. LONGITUDINAL STICK: Centered 5. LATERAL STICK: FULL IN DIRECTION OF YAW 6. THROTTLES: Split IDLE/MIL against mil as desired (in any case, retard the throttles out of AB if spin recovery still not apparent and yaw rate warning tone is varying in repitition rate 7. LANDING GEAR: Extend; maintain anti-spin controls(this will help induce drag on the bottom of the airfram assisting in throwing the pitch/nose of the aircraft into a nose down state 8. AIRCRAFT RECOVERS COntrols neutral and match throttles If recovery is not apparent by 6,000 ft AGL 9. EJECT (being this is a simulation, no reason not to fight it to impact, Useing that time as a virtual training tool and experiance) Quote
switch Posted October 8, 2003 Author Posted October 8, 2003 Thanks a lot MrMudd! PG_Raptor - all these videos are at: ftp://ftp.chproducts.com/pub/BioHazCentral/ Quote
switch Posted October 8, 2003 Author Posted October 8, 2003 MrMudd! - something just occured to me: You probably could come up with a little follow-up manual after Lo-mac`s release. It would sell every copy! Or - maybe something for on-line distribution. (Well, just a thought) Quote
PG_Raptor Posted October 8, 2003 Posted October 8, 2003 Switch wrote: - PG_Raptor - all these videos are at: - - ftp://ftp.chproducts.com/pub/BioHazCentral/ Thanks! As for the manual, if you've been watching the LOMAC boards, Nic Cole is in the process of talking with Matt to get a nice (and I mean really nice, magnetic fake leather cover, three rings, not just a paperback). There's been a lot of interest in that, so things are looking good :) Quote
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