+comrpnt Posted September 3, 2008 Posted September 3, 2008 Guidelines for starting a mission in a Hangar This guide was originally posted in one of the forums, but the details here might prove to be more useful if they were easier to find, so I've elevated it to an entry in the knowledge base. I thought that I'd just pass on some info on how you start a mission from a hangar (the details here can equally be applied to ramp starts too). The following details can be ported between SFG/SFP1, WOV and WOE. Hangar Starts First, you need a hangar. For this example let's use the Stock GroundObject 'ShelterA'. One caveat though, you need to be aware of a mesh collision bug that exists with ShelterA which prevents your aircraft from starting deep inside the hangar (as detailed in a previous post, here: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2785. BTW, YAP solves this problem by shipping an alternative ShelterA which allows your aircraft to move safely inside. The rest of this guide assumes that you're using the stock TW ShelterA. It's a fairly long guide but the results are worth the effort. As an example, for WOV, Quick Reaction Alert (QRA) sheds - a RAF term - can be placed at the Southern end of the runway at Da Nang by inserting the following lines in the 'Da Nang Air Base' entry of the WOV/Terrain/VietnamSEA/VietnamSEA_targets.ini file (reset the index numbers accordingly -- the next available number in my install was 096): // //Da Nang Air Base QRA support buildings and vehicles // // QRA crew quarters Target[096].Type=building2 Target[096].Offset=127,-1276 Target[096].Heading=270 // Q-shed for A/C-1 Target[097].Type=ShelterA Target[097].Offset=99,-1276 Target[097].Heading=180 // Q-shed for A/C-2 Target[098].Type=ShelterA Target[098].Offset=154,-1276 Target[098].Heading=180 // A/C 1 generator Target[099].Type=powercart Target[099].Offset=89,-1283 Target[099].Heading=185 // A/C 2 generator Target[100].Type=powercart Target[100].Offset=144,-1283 Target[100].Heading=190 // A/C 1-1 Target[101].Type=bombtrailer Target[101].Offset=109,-1286 Target[101].Heading=190 // A/C 1-2 Target[102].Type=bombtrailer Target[102].Offset=109,-1280 Target[102].Heading=195 // A/C 1-3 Target[103].Type=bombtrailer Target[103].Offset=109,-1275 Target[103].Heading=185 // A/C 2-1 Target[104].Type=bombtrailer Target[104].Offset=164,-1286 Target[104].Heading=185 // A/C 2-2 Target[105].Type=bombtrailer Target[105].Offset=164,-1280 Target[105].Heading=190 // A/C 1 Target[106].Type=oildrum6 Target[106].Offset=109,-1270 Target[106].Heading=180 // A/C 2 Target[107].Type=oildrum9 Target[107].Offset=163,-1271 Target[107].Heading=180 // A/C 1 Target[108].Type=fueltank3 Target[108].Offset=99,-1255 Target[108].Heading=90 // A/C 2 Target[109].Type=fueltank3 Target[109].Offset=154,-1255 Target[109].Heading=90 // //South buildings and vehicles // Crew quarters Target[110].Type=building2 Target[110].Offset=154,1275 Target[110].Heading=270 // Generator Target[111].Type=powercart Target[111].Offset=110,1280 Target[111].Heading=355 // Bomb trailer Target[112].Type=bombtrailer Target[112].Offset=112,1270 Target[112].Heading=345 // Fuel tank behind hard stand Target[113].Type=fueltank3 Target[113].Offset=100,1250 Target[113].Heading=270 To light up the QRA complex add the following to the /Terrain/VietnamSEA/vietnamSEA_airfield1.ini file (re-index accordingly): // QRA anti-collision lights [LightSet0xx] LightOn=1.25 Color=1.0,0.0,0.0 Material=LightMaterial Height=13.0000 Size=00.2000 Directional=FALSE Direction=360 Prefix=ESPoint ESPoint001=99,-1262 ESPoint002=99,-1290 ESPoint003=154,-1262 ESPoint004=154,-1290 // QRA Hangar interior lights x3 [LightSet0xx] LightOn=1.25 Color=0.88,0.88,0.88 Material=LightMaterial Height=9.5000 Size=00.5000 Directional=FALSE Direction=360 Prefix=ESPoint ESPoint001=99,-1264 //Front ESPoint002=99,-1276 //Middle ESPoint003=99,-1288 //Back ESPoint004=154,-1264 //Front ESPoint005=154,-1276 //Middle ESPoint006=154,-1288 //Back This will result in the following additions to the Da Nang airfield...(minus the QRA aircraft for now)... Now that the QRA complex is complete, we need to write a mission to place our aircraft just inside the hangar. Alas, just inside is the best you'll get with the stock ShelterA due to the aforementioned Collision Bug (see above link). Below is a simple mission that does just that, using F-4Es (a flyable one and a static*) *Details on creating static aircraft for SFG/SFP1, WOV and WOE can be found in the following uploads: SFG/SFP1: http://forum.combatace.com/index.php?autoc...p;showfile=4313 WOV: http://forum.combatace.com/index.php?autoc...p;showfile=4314 WOE: http://forum.combatace.com/index.php?autoc...p;showfile=4315 Save the following as a .msn file in your WOV/Missions folder and load it into WOV: // Sample mission starting from QRA/Alert sheds at Southern end of Da Nang airfield. // // Taxi out, launch and head North-East towards following patrol area waypoints. // // Waypoints are set for intercept point and then return to Da Nang. // // Good luck! (comrpnt) [MissionHeader] AircraftType=F-4E MissionMap=VietnamSEA MissionType=INTERCEPT StartDate=10/20/1969 StartTime=08:30 [Weather] WeatherType=RANDOM WeatherAlt=1100 WeatherThickness=1000.0 HasHighLayer=FALSE HighLayerAlt=12000 FogAmount=0.6 ContrailAlt=12000 StartWindDirection=090 StartWindSpeed=3 WindGustingAmount=6 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 EnemyAirDefenseActivity=2 FriendlyAirDefenseActivity=0 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE //******************************************************************** //Players QRA Aircraft (Shed 2 - furthest from runway) [AircraftMission001] AircraftType=F-4E Name=Tiger FormationType=Single Texture=USAFtng1 Squadron=555TFS AircraftNumber=1 Size=1 ObjectiveID=1 RatingForSuccess=50 StartOnGround=TRUE // Note: nose of aircraft MUST be slightly out of shed // to avoid collision mesh bug with ShelterA ground object Position=636154,490700,0 StartTime=0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=100 Loadout=AirToAirLongRange TracerMixRatio=50 PilotTrainingStandard=EXCELLENT TargetArea= Nation=USAF // Take off (mandatory WP) Waypoint[01].Command=TAKEOFF Waypoint[01].Position=636000,492000,0 Waypoint[01].Size=50 Waypoint[01].Speed=90 // Depart airfield airspace (mandatory WP) Waypoint[02].Command=DEPARTURE Waypoint[02].Position=636000,502000,800 Waypoint[02].Size=50 Waypoint[02].Speed=180 // Intercept point Waypoint[03].Command=WAYPOINT Waypoint[03].Position=720000,632000,7620 Waypoint[03].Speed=220 Waypoint[03].Size=50 // Waypoint[04].Command=WAYPOINT Waypoint[04].Position=636000,570000,4000 Waypoint[04].Speed=220 Waypoint[04].Size=50 // Da Nang approach (from the North) Waypoint[05].Command=WAYPOINT Waypoint[05].Position=636000,530000,2000 Waypoint[05].Speed=180 Waypoint[05].Size=50 // Waypoint[06].Command=APPROACH Waypoint[06].Position=636000,520000,1200 Waypoint[06].Speed=180 Waypoint[06].Size=50 // If you made it this far, then you win! Waypoint[07].Command=LAND_LINEUP Waypoint[07].Position=636000,510000,800 Waypoint[07].Speed=150 Waypoint[07].Size=50 Waypoint[07].Objective=TRUE // Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Position=636000,492900,0 Waypoint[08].Speed=10 Waypoint[08].Size=1 // Static F4-E (canopy open) in QRA/Alert Shed 1 (nearest runway) [AircraftMission002] AircraftType=F-4E_StaticC Name=Static F4-E on Alert @Da Nang FormationType=Single Texture=USAFtng1 Squadron=555TFS AircraftNumber=2 Size=1 ObjectiveID= RatingForSuccess=50 StartOnGround=TRUE // Note: static aircraft is safe deep within the hangar // as it has no active collision mesh Position=636099,490724,0 StartTime=0 Heading=180 Speed=0 Alignment=FRIENDLY AmmoPercent=100 FuelPercent=0 Loadout=AirToAirLongRange PilotTrainingStandard=EXCELLENT Nation=USAF The result looks something like this, as soon as the above mission opens... Hopefully this info should help you create your own hangar-starting missions. Regards, comrpnt :-)
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