TurtleHawk Posted November 8, 2008 Posted November 8, 2008 I have the water shimmering, blocks and lines problem that others have described in WOV. Is this a clipping-distance issue? Is there a recommended setting? Or is this a water.tga issue? Any help would be appreciated. Quote
The_Editor Posted November 8, 2008 Posted November 8, 2008 (edited) Put this in the VIETNAMSEA_data.INI [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 See if that helps. Edited November 8, 2008 by The_Editor Quote
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