Thog10 Posted January 3, 2009 Posted January 3, 2009 The F-100D in SF2 has a radar-ranging gunsight that will lock on any aircraft along the boresight. This is a capability that I don't believe was previously modeled in Wings Series. If you extract the Objectdata003 file, you will find "F-100D_Avionics.ini" which describes the AN/APG-30A which I believe was used both in the F-86 as well as the Hun. Take that .ini file and drop it in the F-86 folder of your choice. Then add the following two lines in the F-86x-xx.ini file: (Here an F-86F-40) [AircraftData] AircraftFullName=F-86F-40 Sabre AircraftDataFile=F-86F-40_data.ini CockpitDataFile=F-86F-40_cockpit.ini HangarScreen=Sabre_Hanger.bmp LoadingScreen=_loading.bmp LoadoutImage=F86F-40_Loadout.bmp LoadoutFile=F86F-40_loadout.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-100D_avionics.ini Once those two steps are completed, you should have a working and radar-ranging gunsight in your Sabre. You can test that its working by pressing your "next radar target" button after the gunsight has had a chance to lock on. If the lock breaks and then re-aquires, it's working. Happy Hunting!
streakeagle Posted January 3, 2009 Posted January 3, 2009 (edited) This capability was finally added in Wings Over Israel. It can be used in any of the TW sims patched up to the latest revision. It is actually a mode that should be available in most aircraft. Almost every US fighter since the F-86 has some sort of ranging radar and/or ranging mode for more capable radars. Essentially, using "boresight mode" on those aircraft that have a multi-mode radar is very similar to using range-only radar. Edited January 3, 2009 by streakeagle
Thog10 Posted January 3, 2009 Author Posted January 3, 2009 Hmm, I did not realize it had come in with WOI. Well, it does make a nice addition.
streakeagle Posted January 3, 2009 Posted January 3, 2009 Prior to WoI, the way to do this was to edit the ini files to give aircraft a radar with no display and only a search/boresight mode. While it was a clunky way to do it, it did get the desired results: proper LCOS behavior. Of course, since I mainly had stock installs for beta testing and online multiplayer, I greatly appreciate this feature finally being implemented.
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