Leidgenosse Posted February 4, 2009 Posted February 4, 2009 (edited) Okay, here we go... Fact: I downloaded the excellent ODS mod part 1-3 (Thanks to JSF_Aggie and all the folks behind ). There're two liners included, the E-3 and the E-8. Both aren't assigned for a specific mission type in single missions, so I changed the data.ini- entry so now I'm able to fly Recon- missions. Problem: If I hit alt+N(as default), the game "beams" me to the mission goal, right? Now, when I get beamed close to the mission target, I'm about 300+kts fast but only at ca. 3000ft. Question: Is it possible to set the flight level to 30'000+ft and raise the AGS in any data- file of the aircraft, or is just impossible to assign specific speed and flight level to an aircraft? Thanks De Leidgenosse Edited February 4, 2009 by Leidgenosse Quote
GwynO Posted February 4, 2009 Posted February 4, 2009 (edited) Okay, here we go... Fact: I downloaded the excellent ODS mod part 1-3 (Thanks to JSF_Aggie and all the folks behind ). There're two liners included, the E-3 and the E-8. Both aren't assigned for a specific mission type in single missions, so I changed the data.ini- entry so now I'm able to fly Recon- missions. Problem: If I hit alt+N(as default), the game "beams" me to the mission goal, right? Now, when I get beamed close to the mission target, I'm about 300+kts fast but only at ca. 3000ft. Question: Is it possible to set the flight level to 30'000+ft and raise the AGS in any data- file of the aircraft, or is just impossible to assign specific speed and flight level to an aircraft? Thanks De Leidgenosse I think you edit the values for that in the MISSIONCONTROL.INI file, extract it from one of the cat files in the flight folder if it is not already in there. My section looks like this: [Altitude] Normal=9000 Low=1500 VeryLow=100 High=9500 VeryHigh=13000 When I alt N I find all aircraft are usually at 30,000ft. I think this alteration was reconmended with one of the Buff releases a while ago. Edited February 4, 2009 by Kopis n Xiphos Quote
Leidgenosse Posted February 4, 2009 Author Posted February 4, 2009 My section looks like this:[Altitude] Normal=9000 Low=1500 VeryLow=100 High=9500 VeryHigh=13000 So, when I see this, then I guess you can also assign the altitude, so the E-3/8 spawns at low/normal/high altitude, or does this change affect all aircraft. Anyways, thanks for helping Quote
GwynO Posted February 4, 2009 Posted February 4, 2009 So, when I see this, then I guess you can also assign the altitude, so the E-3/8 spawns at low/normal/high altitude, or does this change affect all aircraft. Anyways, thanks for helping AFAIK the settings in the missioncontrol ini effect all the aircraft, normal will be the level that they appear during most parts of the flight through their waypoints, low level effects how low they will go during ACM I think, as does high altitude, I may be wrong though. Also I thought perhaps the low level effects the altitude that the AI drop weapons from but doesn't seem to be the case as my big bombers drop from 30,000 as soon as I tell them to. The only irritant is that when you fly as a stirke fighter, you don't always want to alt N to the IP as you will have a very steep decent into the target area before you can attack, my solution is to keep two seperate instances of the file and swap out the appropriate one as needed. Also a word on setting the low altitude, if you fly on enemy skill level hard, this reduces the skill of your wingmen while increasing the AI so setting this value too low will result in more deaths by ACM to your AI flights, setting the enemy skill level to normal and reducing to 40 gives a better balance IMHO. Quote
DWCAce Posted February 4, 2009 Posted February 4, 2009 Don't forget that the altitudes in the INI are in METERS.... Quote
Vigilant Posted February 4, 2009 Posted February 4, 2009 AFAIK the settings in the missioncontrol ini effect all the aircraft, normal will be the level that they appear during most parts of the flight through their waypoints, low level effects how low they will go during ACM I think, as does high altitude, I may be wrong though. Also I thought perhaps the low level effects the altitude that the AI drop weapons from but doesn't seem to be the case as my big bombers drop from 30,000 as soon as I tell them to. The only irritant is that when you fly as a stirke fighter, you don't always want to alt N to the IP as you will have a very steep decent into the target area before you can attack, my solution is to keep two seperate instances of the file and swap out the appropriate one as needed. Also a word on setting the low altitude, if you fly on enemy skill level hard, this reduces the skill of your wingmen while increasing the AI so setting this value too low will result in more deaths by ACM to your AI flights, setting the enemy skill level to normal and reducing to 40 gives a better balance IMHO. Yes, they affect all aircraft. The altitude levels are used to assign altitudes waypoints by combination of mission type and aircraft category. So as you've written bombers fly strike missions at (very)high altitude while fighters fly them at low/medium. Escort missions are flown at a bit offset alt above the altitude of escorted flight. Maybe very low/high altitude are boundaries for AI aircraft (they don't fly above or below them). I would like to know where/if you can set this mission profile (eg. that recon missions in fighters are flown at high-low-high altitude)? Quote
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