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How to adding some entries to the nations.ini in SF2?

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How to adding some entries to the nations.ini in SF2?? :blink:

 

 

 

I must to extract the nations.ini ?? :dntknw:

 

Thanks in advance!! :clapping:

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Yes, you have to extract the MissionData001 (Flight folder) with the catpack. Then you can look at the layout of the other nations to figure out how to add a new one.

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You need a folder named "Flight" in your mods folder; nations.ini goes in there. Actually, if you've downloaded any of the add-on weapons packs with a view to modding them for SF2, you'll already have a better nations.ini sitting on your hard drive, and you might as well use that. As Bigstank says, adding new nations is easy - use notepad to edit the file, and remember to give each new nation the next number up. This number will then correspond to the insignia decals (INSIGNIA000 and FINFLASH000, where 000 is the nation's number in the sequence) that you can add to your "Decals" folder. The appropriate insignia will appear automatically, if scripted by the decals.ini of the texture file you're using.

 

Example:

 

[Nation203]

Name=WALES

DisplayName=Byddin Awyr Gweriniaeth Cymru

Alignment=ENEMY

PilotNameList=NAMESWELSH.LST

RankList=RanksRAF.lst

CallsignList=CALLSIGNSRAF.LST

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=EXCELLENT

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

Medals=MedalsRAF.ini

MedalTextFile=MedalsRAF.str

 

This is nation number 203, so it will use INSIGNIA203.tga. (If you make one!) And so on.

 

You can customise callsigns, names, ranks, speech, medals, the lot - but that's a bit complicated.

 

By the way, if you do extract all this from the cat file, make sure that the original cat file stays where it is, and that you extract the contents into a folder OUTSIDE SF2. I've copied the entire SF2 core files into an identical structure outside the game folders, and opened them there, so they don't get in the way and mess things up.

Edited by ndicki

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