mppd Posted April 4, 2009 Posted April 4, 2009 I just had to share this with everyone. Here is a quick description on how I did the UVM mapping on the Mig-21FL I am modifying from bpao's original Mig project. I thought that the end result was very good with little distortion, with an unconventional method for sure. I divided the fuselage into four parts (clone and delete un-needed polygons), retaining one still named "fuselage" so as to not lose all of my links for all parts to it. (I also duplicated that single part and froze it in place to not lose my locations for it). I did the same for the spine - split into two parts. I then rotated the 6 parts 45/90 degrees to all appear as the .bmp shows in a top view - then did the UVW map for all at once. Finally rotate parts back into place, snap into position based on saved "fuselage" part (frozen during this operation). Re-attach pieces to "fuselage", weld vertices, and we're done. This worked for me!! No readjusting each map, etc. Mike D. Quote
+Julhelm Posted April 5, 2009 Posted April 5, 2009 Why not simply use a pelt or cylindrical unwrapper? Quote
mppd Posted April 5, 2009 Author Posted April 5, 2009 I have had poor results from cylindrical mapping - and I think that the result is distorted a lot more than what I came up with here - planar mapping at 45-degree angles. Mike Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.