Stick Posted April 29, 2009 Posted April 29, 2009 Are upgrades solely for player aircraft in a campaign or does the entry have any bearing on AI squadrons as well? [AirUnit012] AircraftType=Shahak Squadron=117IDF ForceID=1 Nation=ISRAEL DefaultTexture=IDFCamo2 BaseArea=Ramat David Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=24 StartAircraft=24 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=20 MissionChance[sWEEP]=40 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=20 MissionChance[CAS]=0 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=33 UpgradeType=FIXED Upgrade[01].Date=01/01/1980 Upgrade[01].Type=F-16A_Netz Upgrade[01].Texture=IDFCamo1 The above entry is for an AI squadron in my campaign-but 1980 goes with no change in aircraft...how do I remedy this? Quote
+wilco Posted April 30, 2009 Posted April 30, 2009 How far are you into 1980? Just skipped through the missions and 110 Squadron upgraded from A-4H to F-16A in June. However, 117 Squadron still flies the Shahak. Quote
Stick Posted April 30, 2009 Author Posted April 30, 2009 its works great on player squadrons not AI...and I was all the way into 1981 when the MiG-25's made an appearance and I started wondering to myself hey arent the Netz' supposed to be here now? Now what Im going to do is retire the squadrons and reintroduce them with newer aircraft. Quote
+wilco Posted April 30, 2009 Posted April 30, 2009 Well, in my case 110 is an AI squadron, so I'm not sure what's wrong with 117 (the last mission I flew was in January 1981, and they still had the Shahak). The campaign_data.ini looks alright to me. Quote
Stick Posted April 30, 2009 Author Posted April 30, 2009 Does it have anything to do with supply? Quote
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