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Are upgrades solely for player aircraft in a campaign or does the entry have any bearing on AI squadrons as well?

[AirUnit012]

AircraftType=Shahak

Squadron=117IDF

ForceID=1

Nation=ISRAEL

DefaultTexture=IDFCamo2

BaseArea=Ramat David Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=24

StartAircraft=24

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=20

MissionChance[sWEEP]=40

MissionChance[CAP]=50

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=20

MissionChance[CAS]=0

MissionChance[sEAD]=30

MissionChance[ARMED_RECON]=20

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=33

UpgradeType=FIXED

Upgrade[01].Date=01/01/1980

Upgrade[01].Type=F-16A_Netz

Upgrade[01].Texture=IDFCamo1

 

The above entry is for an AI squadron in my campaign-but 1980 goes with no change in aircraft...how do I remedy this?

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How far are you into 1980? Just skipped through the missions and 110 Squadron upgraded from A-4H to F-16A in June. However, 117 Squadron still flies the Shahak.

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its works great on player squadrons not AI...and I was all the way into 1981 when the MiG-25's made an appearance and I started wondering to myself hey arent the Netz' supposed to be here now?

Now what Im going to do is retire the squadrons and reintroduce them with newer aircraft.

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Well, in my case 110 is an AI squadron, so I'm not sure what's wrong with 117 (the last mission I flew was in January 1981, and they still had the Shahak). The campaign_data.ini looks alright to me.

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Does it have anything to do with supply?

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