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B-52 series pit placeholder

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B-52 series pit placeholder


This pit will be a placeholder til a good soul will make a proper Buff pit.

Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode.

 

What you must do to see this feature is:

 

Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries:

 

[NearSceneClip]

FarClipDistance=250.0

NearClipDistance=0.2

 

Than check that any Buff have

 

AvionicsDLL=Avionics60.dll

 

And replace the cockpit and avionics.INI's in each folder.

 

Add the proper pilot as you like.

 

Than go to WEAPONDATA and copy:

 

[WeaponDataXXXX]

TypeName=B-52_LLLTV

FullName=B-52_LLLTV camera

ModelName=

Mass=9.000000

Diameter=1.200000

Length=0.009000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.100000

AttachmentType=USAF

SpecificStationCode=B-52_LLLTV

NationName=USAF

StartYear=1980

EndYear=2050

Availability=0

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=0.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=5

Accuracy=100

MaxTurnRate=0.000100

MaxLaunchG=0.000100

LockonChance=100

LaunchReliability=90

ArmingTime=4.000000

SeekerFOV=10.000000

SeekerGimbleLimit=30.000000

SeekerTrackRate=20.000000

SeekerRange=15000.000000

ReleaseAnimationID=-1

EODisplayFlags=131329

CEP=100.000000

 

[WeaponDataXXXX]

TypeName=B-52_FLIR

FullName=B-52_FLIR camera

ModelName=

Mass=9.000000

Diameter=1.200000

Length=0.009000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.100000

AttachmentType=USAF

SpecificStationCode=B-52_FLIR

NationName=USAF

StartYear=1980

EndYear=2050

Availability=0

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=0.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=5

Accuracy=100

MaxTurnRate=0.000100

MaxLaunchG=0.000100

LockonChance=100

LaunchReliability=90

ArmingTime=4.000000

SeekerFOV=10.000000

SeekerGimbleLimit=30.000000

SeekerTrackRate=20.000000

SeekerRange=15000.000000

ReleaseAnimationID=-1

EODisplayFlags=257

CEP=100.000000

 

[WeaponDataXXXX]

TypeName=REVOLVER

FullName=B-52_REVOLVER ADAPTER

ModelName=mer

Mass=9.000000

Diameter=1.200000

Length=0.009000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.100000

AttachmentType=USAF

SpecificStationCode=

NationName=USAF

StartYear=1980

EndYear=2050

Availability=0

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

EffectClassName=

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=0.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=100

MaxTurnRate=0.000100

MaxLaunchG=0.000100

LockonChance=100

LaunchReliability=90

ArmingTime=4.000000

SeekerFOV=10.000000

SeekerGimbleLimit=30.000000

SeekerTrackRate=20.000000

SeekerRange=15000.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=100.000000

 

This will add fake bombs to your model:

 

FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision

REVOLVER is a fake MER used into bomb bay as SRAM mount.

 

Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system!

 

If somebody fix it is always welcome or anyway this is the way to use it correctly!

 

CREDITS:

 

TK and TW team for the A-6E pit and INIs

Lexx Luthor for the stargetic pit method

Gbreuder help me finding the correct seat positioning

Dave to let me be a part of the project.

 

REMEMBER that is only a placeholder pit!

just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack.

 

Also a very special thanks to everyone involved in the project:

Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104

 

Enjoy!

 

X


 

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Note as Dave says to me:

 

back up your flight folder before changing near clipping parameters with Lexx method

 

I don't have any problems with other planes,but maybe somebody could.

 

So back it up! :good:

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Or, use the OpenCockpit parameter instead if you're patched to Oct 08 or later.

 

FC

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Yes!

I'm using Lexx method in my Oct08 install and it works in the same way

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Thanky very much.

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