Guest a10boar Posted June 3, 2009 Posted June 3, 2009 Do you dream of having Sundowner's F-4 skin packs for SF2/V? And the no money blues keeps you from getting SF2/V? Well step right up and you too can convert to 1st generation! If your not one for to do a lot of editing? This not for you. If you don't mind,read on. As long as stock templates of the aircraft is the same and as many in numbers of templates is visible. Take as example the F-4C,D,E all have F-4?_1.BMP,F-4?_2.BMP and etc. all the way to F-4?_5.BMP. Then all you have to do is rename them to stock configuration. Decals.ini needs editing by adding the correct path like so; [Decal001] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat= Position=-1.203,-0.124 Rotation=0.0 Scale=0.85 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=-5.01,-1.80 Rotation=40.0 Scale=0.85 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=5.01,-1.80 Rotation=40.0 Scale=0.85 DecalMaxLOD=3 [Decal005] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4D\480\D\480tlet Position=-5.75,1.75 Rotation=0.0 Scale=1.60 DecalMaxLOD=3 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\480tlet Position=-5.75,1.75 Rotation=0.0 Scale=1.60 DecalMaxLOD=3 [Decal007] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal008] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4D\ Position=-7.15,2.25 Rotation=0.0 Scale=0.70 DecalMaxLOD=3 [Decal009] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\ Position=-7.15,2.25 Rotation=0.0 Scale=0.70 DecalMaxLOD=3 [Decal010] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-4D\366\D\ Position=5.00,-0.210 Rotation=0.0 Scale=0.65 DecalMaxLOD=4 [Decal011] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-4D\366\D\ Position=5.00,-0.210 Rotation=0.0 Scale=0.65 DecalMaxLOD=4 [Decal012] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\stripe Position=1.20,0.2 Rotation=45.0 Scale=3.2 DecalMaxLOD=4 [Decal013] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4D\480\D\stripe Position=1.20,0.2 Rotation=135.0 Scale=3.2 DecalMaxLOD=4 Recerse= [Decal014] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\bdrg Position=7.10,-0.350 Rotation=0.0 Scale=0.45 DecalMaxLOD=3 [Decal015] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4D\480\D\bdrt Position=7.50,-0.550 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal016] MeshName=wing_left_outer DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\bdrg Position=-5.40,-1.80 Rotation=20.0 Scale=0.55 DecalMaxLOD=3 [Decal017] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4D\480\D\480tn Position=-5.25,1.20 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal018] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\480tn Position=-5.25,1.20 Rotation=0.0 Scale=1.2 DecalMaxLOD=3 [Decal019] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\NMK Position=7.60,-0.400 Rotation=5.0 Scale=0.75 DecalMaxLOD=3 [Decal020] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\bdrg Position=-7.0,1.70 Rotation=0.0 Scale=0.30 DecalMaxLOD=3 [Decal021] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4D\480\D\bdrt Position=-6.90,1.4 Rotation=0.0 Scale=0.40 DecalMaxLOD=3 [Decal022] MeshName=wing_left_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\bdrg Position=-0.150,-0.20 Rotation=40.0 Scale=0.35 DecalMaxLOD=3 [Decal023] MeshName=wing_left_inner DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\bdrg Position=-3.700,-0.70 Rotation=10.0 Scale=0.55 DecalMaxLOD=3 [Decal024] MeshName=spoiler_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\gpan Position=-3.250,-1.00 Rotation=0.0 Scale=2.85 DecalMaxLOD=4 [Decal025] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\dam Position=-1.9,-1.60 Rotation=0.0 Scale=0.55 DecalMaxLOD=4 [Decal026] MeshName=flap_outer_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\dam Position=-3.9,-1.60 Rotation=5.0 Scale=0.55 DecalMaxLOD=4 [Decal027] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\dam Position=1.9,-1.65 Rotation=-14.0 Scale=0.75 DecalMaxLOD=4 [Decal028] MeshName=drooping_aileron_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4D\480\D\dam Position=-3.80,-1.90 Rotation=5.0 Scale=0.55 DecalMaxLOD=4 Notice the "D" in the path?F-4D\480\D\dam That is the folder that you will put in your skin folder and NOT decal folder in SFP1/WOV/WOE/WOI . This just to help some folks (like me) that does not have SF2/V yet and see those wonderful skins being released for SF2/V only. Now you do not have to wait to purchase even though you will need to get current. Times are evolving and don't want to be left behind. Maybe I should start panhandling? Oh wait! That is a no no since it is against the law! Hope this helps out! <----Wings over Europe Oct 2008 patch and Sundowners' F-4D '67 480th skin Quote
+331Killerbee Posted June 4, 2009 Posted June 4, 2009 Yhea. But You don't get this in the First Generation....... Maybe worth Panhandelin' $20 for..... Quote
Guest a10boar Posted June 4, 2009 Posted June 4, 2009 AGHHH! Your killing me! Tried panhandling and people say I'm fat. Rather hear it from non-family members. Quote
viperBAT32 Posted June 4, 2009 Posted June 4, 2009 AGHHH! Your killing me! Tried panhandling and people say I'm fat. Rather hear it from non-family members. hey,Boar.....dont ya have a birthday comin' up in August?............(wink,wink) Quote
Guest a10boar Posted June 4, 2009 Posted June 4, 2009 hey,Boar.....dont ya have a birthday comin' up in August?............(wink,wink) Yeap but the old ball and chain get's what SHE sees fit. Quote
viperBAT32 Posted June 4, 2009 Posted June 4, 2009 Yeap but the old ball and chain get's what SHE sees fit. yeah,but,sometimes christmas comes early!.........again(wink,wink!) Quote
Guest a10boar Posted June 4, 2009 Posted June 4, 2009 yeah,but,sometimes christmas comes early!.........again(wink,wink!) Good, your taking back to Ohio? j/k Just like to get back on my feet again. Finding a job here is miserable. Keep hearing over qualified! Not when you do not have funds! Give this Topic a go and see if you understand it, ok? Quote
+FastCargo Posted June 4, 2009 Posted June 4, 2009 Yhea. But You don't get this in the First Generation....... (F-4 AB image) Maybe worth Panhandelin' $20 for..... KB, What exactly am I seeing here? Does this have something to do with the new Afterburner node entry in the data.ini you were talking about with the T-38s? I'm genuinely curious...I'm converting the mods I currently have in the pipeline to SF2 standard, and if there are new improvements, I'd like to take advantage of them. FC Quote
+331Killerbee Posted June 4, 2009 Posted June 4, 2009 Yes FC, It is. PM Me and I can explain how it's done.... Quote
+FastCargo Posted June 4, 2009 Posted June 4, 2009 Interesting, thanks for the info KB! Here's some early results on the AT-38B: Obviously, it could be better tweaked with the TGA file...but its actually pretty easy to do in MAX. Also, much more dramatic at night. And finally, this would be useful for non-AB aircraft as well. Some aircraft without burners can make parts of their engines glow and can be easily seen at night as a dull glowing red. This effect could be simulated with this new AB node effect pretty easily. FC Quote
+331Killerbee Posted June 4, 2009 Posted June 4, 2009 Well FC, It seems that the AT-38B is the first Third-Party to take advantage of this new SF2 Feature. Excellent Work! Quote
Guest a10boar Posted June 4, 2009 Posted June 4, 2009 AB effects is highly better. Only way to do this KB is in 2nd Generation? Quote
Guest a10boar Posted June 4, 2009 Posted June 4, 2009 Yes. and 3DMax to add to the Aircraft. Well, it should not be long now for to get SF2/V and SF2/E (when it comes out). Got a interview today, finally! Air Freight Company needs a short haul driver to bounce back in forth between Love's Field and DFW. Hopeful to land this job. Thanks for your reply. Quote
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