Moje Posted January 21, 2004 Posted January 21, 2004 Hi, a new test-version of eech is out. Get it at the DevZone: http://eech.bollocks.net.nz/ Western as well as Russian version available (different fonts) Read the included readme.html. I has info of new features and fixes (?) + a brief description on how to get it going, a few new files has to be in the right folders.
195th_Moses Posted January 22, 2004 Posted January 22, 2004 This is a great release guys one thing i would like to know is when im flying everything but the comanche if i land in a field it blows up i bring it in nice and smooth 2 to 3 ft/sec and soon as the rails or tires touchdown boom blows up. T am very impressed with this release and having lots of fun with it.
Moje Posted January 22, 2004 Author Posted January 22, 2004 I just tested it with an Apache Longbow in The Opium war. Could put it down in any field w/o trouble. Could it be something local in your set-up (but I'm not aware of any know prob's) I've putthe question out in the eechdev mail-list to see if anyone else got this
Guest MrMudd Posted January 22, 2004 Posted January 22, 2004 I had a great time with it and will be leaving a server up for it.. gotta love the new artillary upgrade, sideslip hovering :D
Guest MrMudd Posted January 22, 2004 Posted January 22, 2004 Had a crash after a client quit. this is the messge i recieved when it CTD'd
Moje Posted January 22, 2004 Author Posted January 22, 2004 What settings for cgs and cvc are you using. To me this looks like you have the cgs=1 and cvc=0. This means you rely on crappy DirectPlay7 code to remove crashed and quitted clients. Jabberwock changes applies to Razorworks own MP-code. Set cgs=0 and cvc=1, this should save the host And if I'm wrong, we still haven't saved the host from crashing :(
Guest MrMudd Posted January 22, 2004 Posted January 22, 2004 cgs=1 # force the comms to use DirectPlay guaranteed send instead of its own (def=0). cvc=1 # validate connection, removes dead player husks when client crashes These are my settings. i am also running this {WUT} wut=1_6_13H.txt I will give your recommended settings a try
Moje Posted January 23, 2004 Author Posted January 23, 2004 I'm very sorry to post this, but... we goofed eech160w13,,,, a late add-on aimed to filter the campaign screen so only MP-games with the correct exe-version was displayed (I think it was the goal) makes some PC's to CTD when entering the campaign screen and only one save-point can be reloaded. I've asked the coder to remove the session filter, so we can build a new exe
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