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MiG-23M (Late)

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MiG-23M (Late)


MiG-23M (Late) Readme

 

MiG-23M (also known like MiG-23M Serie 23, MiG-23M obr.74,MiG-23-izdelie 2M) factory code 32-11M

 

Model based on MiG-23M model by TMF, sound by Spiloone 104

 

This plane required MiG-23/27 Weapons Pack. Please install it first.

 

http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1

 

http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2

 

To Install:

 

- unpack Archive in temporary folder

 

- copy MiG-23M_ folder to Aicraft folder.

 

- copy Sounds to sound folder

 

Plane specifications:

 

Mig-23M:

 

- Max G: 7.5-8.0

 

- Radar Sapfir-23D-3

 

- ASP-23D gunsight

 

- MiG-23M can use R-23,R-13M,R-3S,R-60 missiles

 

- Max Loadout 2000Kg

 

- R-29-300 Engine

 

- TP-23 Heat seeker

 

in production 1974-76 S/N 0390202304-0390209475 and some above {first known MiG-23MF is Serie 13, i don't know anything about Series 10,11,12 {100-120th}}

 

(first 'Pure' MiG-23M is 0390202304), ( 0390209475 build in oct.76) series {blocks} 23-94 or 2.3-9.4

 

total prodution in unknown for me but, according russian books MiG-23M manufacture an MiG-23 was increased in the course of a batch production

and has reached a maximum in 1976 (8 airplanes at month), it means ~200-220 'pure' MiG-23M, plus 120-150 MiG-23M early, updated later to Serie 23 standart.


 

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What do I have to change to use the R-23 or R24 missiles for this bird ..flying it in SF2?? the SAHM entry is there but no APEX appears in the loadout section?!

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What do I have to change to use the R-23 or R24 missiles for this bird ..flying it in SF2?? the SAHM entry is there but no APEX appears in the loadout section?!

 

i use specific station code for SAHM. change it or

 

use this sf2 compatible r-23, r-24.

 

R-23-24.rar

 

I will make a update pack for an MiG-23's for SF2 so quickly as I will can.

 

note: in RL only can use MLA,P,MLD,MLA2,MLAE R-24

 

to avionics ini (for enable HUD)

...

 

[HUD]

HUDMaterial=HUDMaterial

 

...

 

[HUDMaterial]

EffectShaderName=fltHUD.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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Thanks for your reply wil ltry it out, was a bit wondering cause of the SAHM entry in the late M version. Good work on this bird last 3 kills were F-15J`s!!! Ok I lost 4 of my wingmen but still a good result! :drinks:

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