Bullethead Posted January 4, 2010 Posted January 4, 2010 For Xmas I got a Wii game that came with a new attachment for the Wiimote. This new gizmo apparently can measure instantaneous acceleration, whereas the Wiimote standing alone (as I understand things) only measures displacement and instantaneous velocity. This sounds like a boon to FreeTrack users, because the big problem with that (of so I've understood things) has been the lack of an accelerometer in the Wiimote. So that's now solved, but somebody will now have to rewrite the software to take advantage of it. Or has that happened already? Or am I totally off-base? Quote
zoomzoom Posted January 4, 2010 Posted January 4, 2010 Gee, don't know about the Accelerometer issue Bullet, but I do know that the Wiimote works exceptionally well with like a "0" FPS hit, cause thats all I use, and its awesome. ZZ. Quote
UK_Widowmaker Posted January 4, 2010 Posted January 4, 2010 Well...I didnt understand a single word of that BH! (must be my age) Quote
Bullethead Posted January 4, 2010 Author Posted January 4, 2010 Well...I didnt understand a single word of that BH! I myself know very little about Freetrack. I just looked at it a bit some back months ago before I decided making one was beyond my competence and bought TIR instead. Remember, I'm Paleolithic Man. I'm pretty good with tools that bash and pry but unfortunately, when it comes to electronics, such tools are only useful for suppressing rebellions . Still, I did read the info on the system with some interest because I like gadgets. And what I recall (perhaps erroneously) is that the Wiimote, as originally issued, only measures instantaneous velocity and position, whereas TIR measures instantaneous acceleration as well. This was mentioned as a disadvantage of Freetrack when compared to TIR, although not seemingly a show-stopper. But apparently the acceleration sensors provide for smoother, finer control in TIR. I don't know, never having used Freetrack. However, I can say that the new Wiimote accelerometer attachment DOES make a very noticeable and most welcome change in the controllability of Wii games (at least those few so far that were written to utilize the new widget). I would assume, therefore, that it would be of similar benefit to Freetrack, at least once somebody writes code to use it. Anyway, I was just mentioning this new Wii gizmo in case our Freetrack users hadn't heard of it. Maybe one of them can write Freetrack code and can give it a try. OTOH, I'm sure various Freetrack gurus are already experimenting with the device and their opinions will be out soon, for or against. Quote
NS13Jarhead Posted January 5, 2010 Posted January 5, 2010 Well...I didnt understand a single word of that BH! (must be my age) Well, first you have to connect the homafagel to the left-handed snigglefritz then rectify the gorblat... Quote
gaw Posted January 5, 2010 Posted January 5, 2010 you're all wrong....the gazzaburator has to be synchronized with the flannel bores but only after the pinch gaps have been measured properly.....I've no idea what this is either but if it's a magic bullet I can't wait to see it.....bless the innovators of our anachronistic sim.....carry on fellas! Quote
zoomzoom Posted January 5, 2010 Posted January 5, 2010 Right Gaw, but don't forget to first calibrate the Gweebo disc. ZZ. Quote
Typhoon Posted January 6, 2010 Posted January 6, 2010 Right Gaw, but don't forget to first calibrate the Gweebo disc. ZZ. ZZ if you check the latest patches I think you will find that the Gweebo disc is now self calibrating. It's the dingle dongle that needs all the attention now!! Tony Quote
zoomzoom Posted January 6, 2010 Posted January 6, 2010 Ahhhhh....I see. Also, re the dingle dongle.....don't forget to reticulate the splines there before usage. ZZ. Quote
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