+gregoryp Posted January 4, 2010 Posted January 4, 2010 In SF2 I’m trying to increase the distance you can see the water splash and ground effect puffs effect from the guns. I roll in on a ship, shoot and see the tracer hit the water, but it’s not until I am super close do I see the bullet splash. I tried editing the CannonWaterHitEffect’s CannonWaterHitSpikeEmitter MaxVisibleDistance= It doesn’t seem to have any effect. I suspect the bullet (which would trigger this) has timed out and all I’m seeing is a tracer effect (which would not trigger it) which doesn’t cause any damage. Any suggestions?
+Fubar512 Posted January 4, 2010 Posted January 4, 2010 In the bulletobject.ini, edit the following parameter: MinBulletMach=0.7 <-----edit this to 0.3
+gregoryp Posted January 5, 2010 Author Posted January 5, 2010 In the bulletobject.ini, edit the following parameter: MinBulletMach=0.7 <-----edit this to 0.3 That did the trick! Thanks!
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