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In SF2 I’m trying to increase the distance you can see the water splash and ground effect puffs effect from the guns. I roll in on a ship, shoot and see the tracer hit the water, but it’s not until I am super close do I see the bullet splash.

 

 

I tried editing the CannonWaterHitEffect’s CannonWaterHitSpikeEmitter

 

 

MaxVisibleDistance=

 

 

It doesn’t seem to have any effect.

 

 

I suspect the bullet (which would trigger this) has timed out and all I’m seeing is a tracer effect (which would not trigger it) which doesn’t cause any damage.

 

Any suggestions?

 

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